use bevy::app::{Plugin, Update};
use self::layer::layer_updater;
#[cfg(feature = "algorithm")]
pub mod algorithm;
pub mod layer;
pub mod map;
#[cfg(any(feature = "physics_xpbd", feature = "physics_rapier"))]
pub mod physics;
pub mod tile;
pub struct EntiTilesTilemapPlugin;
impl Plugin for EntiTilesTilemapPlugin {
fn build(&self, app: &mut bevy::prelude::App) {
app.add_systems(Update, layer_updater);
}
}