#define_import_path bevy_entitiles::iso_diamond
#import bevy_entitiles::common::{VertexInput, tilemap}
fn get_mesh_origin(input: VertexInput) -> vec2<f32> {
let index = vec2<f32>(input.index.xy);
return vec2<f32>(
(index.x - index.y - 1.) / 2. * tilemap.tile_slot_size.x,
(index.x + index.y) / 2. * tilemap.tile_slot_size.y
);
}