use bevy::{app::Update, ecs::schedule::States, prelude::Plugin};
use render::{texture, EntiTilesRendererPlugin};
use tilemap::EntiTilesTilemapPlugin;
#[cfg(feature = "algorithm")]
pub mod algorithm;
#[cfg(feature = "debug")]
pub mod debug;
pub mod math;
pub mod render;
#[cfg(feature = "serializing")]
pub mod serializing;
pub mod tilemap;
pub mod ui;
pub const MAX_TILESET_COUNT: usize = 4;
pub const MAX_LAYER_COUNT: usize = 4;
pub const MAX_ATLAS_COUNT: usize = 512;
pub const MAX_ANIM_COUNT: usize = 32;
pub const MAX_ANIM_SEQ_LENGTH: usize = 32;
pub struct EntiTilesPlugin;
impl Plugin for EntiTilesPlugin {
fn build(&self, app: &mut bevy::prelude::App) {
app.add_systems(Update, texture::set_texture_usage);
app.add_state::<EntiTilesStates>();
app.add_plugins((EntiTilesTilemapPlugin, EntiTilesRendererPlugin));
#[cfg(feature = "algorithm")]
app.add_plugins(algorithm::EntiTilesAlgorithmPlugin);
#[cfg(any(feature = "physics_rapier", feature = "physics_xpbd"))]
app.add_plugins(tilemap::physics::EntiTilesPhysicsPlugin);
#[cfg(feature = "serializing")]
app.add_plugins(serializing::EntiTilesSerializingPlugin);
#[cfg(feature = "ui")]
app.add_plugins(ui::EntiTilesUiPlugin);
}
}
#[derive(Debug, Clone, Copy, Default, PartialEq, Eq, Hash, States)]
pub enum EntiTilesStates {
#[default]
Simulating,
#[cfg(feature = "editor")]
Editing,
}