use bevy::{
ecs::component::Component,
prelude::{Assets, Commands, Entity, Handle, IVec2, Image, ResMut, UVec2, Vec2},
render::render_resource::TextureUsages,
};
use crate::{
math::{aabb::AabbBox2d, FillArea},
render::texture::TilemapTextureDescriptor,
};
use super::tile::{TileBuilder, TileFlip, TileType, TilemapTexture};
pub struct TilemapBuilder {
pub(crate) tile_type: TileType,
pub(crate) size: UVec2,
pub(crate) tile_render_scale: Vec2,
pub(crate) tile_slot_size: Vec2,
pub(crate) anchor: Vec2,
pub(crate) render_chunk_size: u32,
pub(crate) texture: Option<TilemapTexture>,
pub(crate) translation: Vec2,
pub(crate) z_order: f32,
pub(crate) flip: u32,
}
impl TilemapBuilder {
pub fn new(ty: TileType, size: UVec2, tile_slot_size: Vec2) -> Self {
Self {
tile_type: ty,
size,
tile_render_scale: Vec2::ONE,
tile_slot_size,
anchor: Vec2 { x: 0.5, y: 0. },
texture: None,
render_chunk_size: 32,
translation: Vec2::ZERO,
z_order: 0.,
flip: 0,
}
}
pub fn with_z_order(&mut self, z_order: f32) -> &mut Self {
self.z_order = z_order;
self
}
pub fn with_render_chunk_size(&mut self, size: u32) -> &mut Self {
self.render_chunk_size = size;
self
}
pub fn with_translation(&mut self, translation: Vec2) -> &mut Self {
self.translation = translation;
self
}
pub fn with_texture(
&mut self,
texture: Handle<Image>,
desc: TilemapTextureDescriptor,
) -> &mut Self {
self.texture = Some(TilemapTexture { texture, desc });
self
}
pub fn with_flip(&mut self, flip: TileFlip) -> &mut Self {
self.flip |= flip as u32;
self
}
pub fn with_anchor(&mut self, anchor: Vec2) -> &mut Self {
assert!(
anchor.x >= 0. && anchor.x <= 1. && anchor.y >= 0. && anchor.y <= 1.,
"Anchor must be in range [0, 1]"
);
self.anchor = anchor;
self
}
pub fn with_tile_render_scale(&mut self, tile_render_scale: Vec2) -> &mut Self {
self.tile_render_scale = tile_render_scale;
self
}
pub fn build(&self, commands: &mut Commands) -> (Entity, Tilemap) {
let mut entity = commands.spawn_empty();
let tilemap = Tilemap {
tiles: vec![None; (self.size.x * self.size.y) as usize],
id: entity.id(),
tile_render_scale: self.tile_render_scale,
tile_type: self.tile_type,
size: self.size,
render_chunk_size: self.render_chunk_size,
tile_slot_size: self.tile_slot_size,
anchor: self.anchor,
texture: self.texture.clone(),
flip: self.flip,
aabb: AabbBox2d::from_tilemap_builder(self),
translation: self.translation,
z_order: self.z_order,
};
entity.insert((WaitForTextureUsageChange, tilemap.clone()));
(entity.id(), tilemap)
}
}
#[derive(Component, Clone)]
pub struct Tilemap {
pub(crate) id: Entity,
pub(crate) tile_type: TileType,
pub(crate) size: UVec2,
pub(crate) tile_render_scale: Vec2,
pub(crate) tile_slot_size: Vec2,
pub(crate) anchor: Vec2,
pub(crate) render_chunk_size: u32,
pub(crate) texture: Option<TilemapTexture>,
pub(crate) tiles: Vec<Option<Entity>>,
pub(crate) flip: u32,
pub(crate) aabb: AabbBox2d,
pub(crate) translation: Vec2,
pub(crate) z_order: f32,
}
impl Tilemap {
pub fn get(&self, index: UVec2) -> Option<Entity> {
if self.is_out_of_tilemap_uvec(index) {
return None;
}
self.get_unchecked(index)
}
pub(crate) fn get_unchecked(&self, index: UVec2) -> Option<Entity> {
self.tiles[(index.y * self.size.x + index.x) as usize]
}
pub fn set(&mut self, commands: &mut Commands, index: UVec2, tile_builder: &TileBuilder) {
if self.is_out_of_tilemap_uvec(index) {
return;
}
self.set_unchecked(commands, index, tile_builder);
}
pub(crate) fn set_unchecked(
&mut self,
commands: &mut Commands,
index: UVec2,
tile_builder: &TileBuilder,
) {
let linear_index = (index.y * self.size.x + index.x) as usize;
if let Some(previous) = self.tiles[linear_index] {
commands.entity(previous).despawn();
}
let new_tile = tile_builder.build(commands, index, self);
self.tiles[linear_index] = Some(new_tile);
}
pub fn remove(&mut self, commands: &mut Commands, index: UVec2) {
if self.is_out_of_tilemap_uvec(index) || self.get(index).is_none() {
return;
}
self.remove_unchecked(commands, index);
}
pub(crate) fn remove_unchecked(&mut self, commands: &mut Commands, index: UVec2) {
let index = (index.y * self.size.x + index.x) as usize;
commands.entity(self.tiles[index].unwrap()).despawn();
self.tiles[index] = None;
}
pub fn fill_rect(
&mut self,
commands: &mut Commands,
area: FillArea,
tile_builder: &TileBuilder,
) {
let builder = tile_builder.clone();
for y in area.origin.y..=area.dest.y {
for x in area.origin.x..=area.dest.x {
self.set_unchecked(commands, UVec2 { x, y }, &builder);
}
}
}
pub fn fill_rect_custom(
&mut self,
commands: &mut Commands,
area: FillArea,
mut tile_builder: impl FnMut(UVec2) -> TileBuilder,
relative_index: bool,
) {
for y in area.origin.y..=area.dest.y {
for x in area.origin.x..=area.dest.x {
let builder = tile_builder(if relative_index {
UVec2::new(x, y) - area.origin
} else {
UVec2::new(x, y)
});
self.set_unchecked(commands, UVec2 { x, y }, &builder);
}
}
}
#[cfg(feature = "debug")]
pub fn fill_atlas(&mut self, commands: &mut Commands) {
if let Some(texture) = &self.texture {
for x in 0..texture.desc.tiles_uv.len() as u32 {
self.set_unchecked(commands, UVec2 { x, y: 0 }, &TileBuilder::new(x));
}
}
}
#[inline]
pub fn id(&self) -> Entity {
self.id
}
pub fn index_to_world(&self, index: UVec2) -> Vec2 {
let index = index.as_vec2();
match self.tile_type {
TileType::Square => Vec2 {
x: (index.x + 0.5 - self.anchor.x) * self.tile_slot_size.x + self.translation.x,
y: (index.y + 0.5 - self.anchor.y) * self.tile_slot_size.y + self.translation.y,
},
TileType::IsometricDiamond => Vec2 {
x: ((index.x - index.y + 1.) / 2. - self.anchor.x) * self.tile_slot_size.x
+ self.translation.x,
y: ((index.x + index.y + 1.) / 2. - self.anchor.y) * self.tile_slot_size.y
+ self.translation.y,
},
}
}
#[inline]
pub fn is_out_of_tilemap_uvec(&self, index: UVec2) -> bool {
index.x >= self.size.x || index.y >= self.size.y
}
#[inline]
pub fn is_out_of_tilemap_ivec(&self, index: IVec2) -> bool {
index.x < 0 || index.y < 0 || index.x >= self.size.x as i32 || index.y >= self.size.y as i32
}
pub(crate) fn set_usage(
&mut self,
commands: &mut Commands,
image_assets: &mut ResMut<Assets<Image>>,
) {
let Some(texture) = &self.texture else {
commands
.entity(self.id)
.remove::<WaitForTextureUsageChange>();
return;
};
let Some(image) = image_assets.get(&texture.clone_weak()) else {
return;
};
if !image
.texture_descriptor
.usage
.contains(TextureUsages::COPY_SRC)
{
image_assets
.get_mut(&texture.clone_weak())
.unwrap()
.texture_descriptor
.usage
.set(TextureUsages::COPY_SRC, true);
}
commands
.entity(self.id)
.remove::<WaitForTextureUsageChange>();
}
}
#[derive(Component)]
pub struct WaitForTextureUsageChange;