#define_import_path bevy_entitiles::iso_diamond
#import bevy_entitiles::common::{VertexInput, tilemap}
fn get_mesh_origin(input: VertexInput) -> vec2<f32> {
return vec2<f32>(
(input.index.x - input.index.y) / 2. * tilemap.tile_slot_size.x,
(input.index.x + input.index.y) / 2. * tilemap.tile_slot_size.y
);
}