use bevy::{
asset::load_internal_asset,
core_pipeline::core_2d::Transparent2d,
prelude::{Entity, Handle, Image, IntoSystemConfigs, Plugin, Resource, Shader},
render::{
mesh::MeshVertexAttribute,
render_phase::AddRenderCommand,
render_resource::{BindGroup, SpecializedRenderPipelines, VertexFormat},
ExtractSchedule, Render, RenderApp, RenderSet,
},
utils::HashMap,
};
use crate::render::{
chunk::RenderChunkStorage,
draw::{DrawTilemap, DrawTilemapPureColor},
pipeline::EntiTilesPipeline,
texture::TilemapTexturesStorage,
uniform::TilemapUniformsStorage,
};
pub mod chunk;
pub mod culling;
pub mod draw;
pub mod extract;
pub mod pipeline;
pub mod prepare;
pub mod queue;
pub mod texture;
pub mod uniform;
const SQUARE: Handle<Shader> = Handle::weak_from_u128(54311635145631);
const ISO_DIAMOND: Handle<Shader> = Handle::weak_from_u128(45522415151365135);
const COMMON: Handle<Shader> = Handle::weak_from_u128(1321023135616351);
const TILEMAP_SHADER: Handle<Shader> = Handle::weak_from_u128(89646584153215);
pub const TILEMAP_MESH_ATTR_INDEX: MeshVertexAttribute =
MeshVertexAttribute::new("GridIndex", 14513156146, VertexFormat::Float32x2);
pub const TILEMAP_MESH_ATTR_COLOR: MeshVertexAttribute =
MeshVertexAttribute::new("Color", 85415341854, VertexFormat::Float32x4);
pub const TILEMAP_MESH_ATTR_UV: MeshVertexAttribute =
MeshVertexAttribute::new("TextureIndex", 186541653135, VertexFormat::Float32x2);
pub const TILEMAP_MESH_ATTR_RD_SIZE: MeshVertexAttribute =
MeshVertexAttribute::new("RenderSize", 54164856348564, VertexFormat::Float32x2);
pub struct EntiTilesRendererPlugin;
impl Plugin for EntiTilesRendererPlugin {
fn build(&self, _app: &mut bevy::prelude::App) {}
fn finish(&self, _app: &mut bevy::prelude::App) {
load_internal_asset!(_app, SQUARE, "shaders/square.wgsl", Shader::from_wgsl);
load_internal_asset!(
_app,
ISO_DIAMOND,
"shaders/iso_diamond.wgsl",
Shader::from_wgsl
);
load_internal_asset!(_app, COMMON, "shaders/common.wgsl", Shader::from_wgsl);
load_internal_asset!(
_app,
TILEMAP_SHADER,
"shaders/tilemap.wgsl",
Shader::from_wgsl
);
let render_app = _app.get_sub_app_mut(RenderApp).unwrap();
render_app
.add_systems(
ExtractSchedule,
(
extract::extract_tilemaps,
extract::extract_tiles,
extract::extract_view,
),
)
.add_systems(
Render,
(prepare::prepare, culling::cull).in_set(RenderSet::Prepare),
)
.add_systems(Render, queue::queue.in_set(RenderSet::Queue));
render_app
.init_resource::<RenderChunkStorage>()
.init_resource::<TilemapTexturesStorage>()
.init_resource::<TilemapUniformsStorage>()
.init_resource::<EntiTilesPipeline>()
.init_resource::<TilemapBindGroups>()
.init_resource::<SpecializedRenderPipelines<EntiTilesPipeline>>();
render_app
.add_render_command::<Transparent2d, DrawTilemap>()
.add_render_command::<Transparent2d, DrawTilemapPureColor>();
}
}
#[derive(Resource, Default)]
pub struct TilemapBindGroups {
pub tilemap_uniform_bind_group: HashMap<Entity, BindGroup>,
pub color_textures: HashMap<Handle<Image>, BindGroup>,
}