use bevy::{
math::Vec4,
prelude::{App, AssetServer, Camera2dBundle, Commands, Res, Startup, UVec2, Vec2},
render::render_resource::FilterMode,
DefaultPlugins,
};
use bevy_entitiles::{
math::FillArea,
render::texture::TilemapTextureDescriptor,
tilemap::{
map::TilemapBuilder,
tile::{TileBuilder, TileType},
},
EntiTilesPlugin,
};
use helpers::EntiTilesDebugPlugin;
mod helpers;
fn main() {
App::new()
.add_plugins((DefaultPlugins, EntiTilesPlugin, EntiTilesDebugPlugin))
.add_systems(Startup, setup)
.run();
}
fn setup(mut commands: Commands, assets_server: Res<AssetServer>) {
commands.spawn(Camera2dBundle::default());
let (tilemap_entity, mut tilemap) = TilemapBuilder::new(
TileType::Square,
UVec2 { x: 20, y: 10 },
Vec2 { x: 16., y: 16. },
)
.with_texture(
assets_server.load("test_square.png"),
TilemapTextureDescriptor::from_full_grid(
UVec2 { x: 32, y: 32 },
UVec2 { x: 2, y: 2 },
FilterMode::Nearest,
),
)
.build(&mut commands);
tilemap.fill_rect(
&mut commands,
FillArea::full(&tilemap),
&TileBuilder::new(0),
);
tilemap.fill_rect(
&mut commands,
FillArea::new(UVec2 { x: 2, y: 2 }, Some(UVec2 { x: 10, y: 7 }), &tilemap),
&TileBuilder::new(1).with_color(Vec4::new(0.8, 1., 0.8, 0.1)),
);
commands.entity(tilemap_entity).insert(tilemap);
let (tilemap_entity, mut tilemap) = TilemapBuilder::new(
TileType::Square,
UVec2 { x: 20, y: 10 },
Vec2 { x: 16., y: 16. },
)
.with_translation(Vec2 { x: 0., y: -300. })
.build(&mut commands);
tilemap.fill_rect(
&mut commands,
FillArea::full(&tilemap),
&TileBuilder::new(0).with_color(Vec4::new(1., 1., 0., 1.)),
);
commands.entity(tilemap_entity).insert(tilemap);
}