bevy_entitiles 0.11.0

A 2d tilemap library for bevy. With many useful algorithms/tools built in.
Documentation
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use bevy::{
    app::{Plugin, Update},
    asset::{load_internal_asset, AssetApp, AssetEvent, AssetServer, Assets, Handle},
    color::Color,
    ecs::{
        entity::Entity,
        query::With,
        system::{Commands, NonSend, Query, Res, ResMut},
    },
    log::{error, info, warn},
    math::{IVec2, Vec2},
    prelude::{EventReader, Local, SpatialBundle},
    render::{mesh::Mesh, render_resource::Shader},
    sprite::{Material2dPlugin, MaterialMesh2dBundle, Mesh2dHandle},
    transform::components::Transform,
    utils::HashMap,
};

use crate::{
    render::material::StandardTilemapMaterial,
    tiled::{
        components::{TiledLoadedTilemap, TiledUnloadLayer},
        events::TiledMapEvent,
        resources::{
            PackedTiledTilemap, TiledAssets, TiledCustomTileInstance, TiledLoadConfig,
            TiledLoadedMaps, TiledTilemapLoader, TiledTilemapToAssets, TiledTilesetLoader,
        },
        sprite::TiledSpriteMaterial,
        traits::{TiledCustomTileRegistry, TiledObjectRegistry},
        xml::{
            layer::{ColorTileLayerData, TiledLayer},
            tileset::TiledTileset,
            MapOrientation, TiledGroup,
        },
    },
    tilemap::{
        buffers::TileBuilderBuffer,
        bundles::StandardTilemapBundle,
        map::{
            TilePivot, TileRenderSize, TilemapAxisFlip, TilemapName, TilemapSlotSize,
            TilemapStorage, TilemapTextures, TilemapTransform, TilemapType,
        },
    },
    DEFAULT_CHUNK_SIZE,
};

pub mod app_ext;
pub mod components;
pub mod events;
pub mod resources;
pub mod sprite;
pub mod traits;
pub mod xml;

pub const TILED_SPRITE_SHADER: Handle<Shader> = Handle::weak_from_u128(13584136873461368486534);

pub struct EntiTilesTiledPlugin;

impl Plugin for EntiTilesTiledPlugin {
    fn build(&self, app: &mut bevy::prelude::App) {
        load_internal_asset!(
            app,
            TILED_SPRITE_SHADER,
            "tiled_sprite.wgsl",
            Shader::from_wgsl
        );

        app.add_plugins(Material2dPlugin::<TiledSpriteMaterial>::default())
            .add_event::<TiledMapEvent>()
            .init_asset::<PackedTiledTilemap>()
            .init_asset_loader::<TiledTilemapLoader>()
            .init_asset::<TiledTileset>()
            .init_asset_loader::<TiledTilesetLoader>()
            .init_asset::<TiledAssets>()
            .init_resource::<TiledLoadConfig>()
            .init_resource::<TiledTilemapToAssets>()
            .init_resource::<TiledLoadedMaps>()
            .register_type::<TiledLoadConfig>()
            .register_type::<TiledAssets>()
            .add_systems(
                Update,
                (
                    tiled_asset_event_handler,
                    unload_tiled_layer,
                    unload_tiled_tilemap,
                    load_tiled_xml,
                ),
            )
            .init_non_send_resource::<TiledObjectRegistry>()
            .init_non_send_resource::<TiledCustomTileRegistry>();
    }
}

pub fn tiled_asset_event_handler(
    mut asset_event: EventReader<AssetEvent<PackedTiledTilemap>>,
    xmls: Res<Assets<PackedTiledTilemap>>,
    mut assets: ResMut<Assets<TiledAssets>>,
    mut map_to_assets: ResMut<TiledTilemapToAssets>,
    asset_server: Res<AssetServer>,
    mut material_assets: ResMut<Assets<TiledSpriteMaterial>>,
    mut textures_assets: ResMut<Assets<TilemapTextures>>,
    mut mesh_assets: ResMut<Assets<Mesh>>,
    tileset_assets: Res<Assets<TiledTileset>>,
) {
    for ev in asset_event.read() {
        match ev {
            AssetEvent::Added { id } | AssetEvent::Modified { id } => {
                let map = xmls.get(*id).unwrap();
                let asset = TiledAssets::new(
                    map,
                    &asset_server,
                    &tileset_assets,
                    &mut material_assets,
                    &mut textures_assets,
                    &mut mesh_assets,
                );
                map_to_assets.0.insert(*id, assets.add(asset));
            }
            AssetEvent::Removed { id } => {
                map_to_assets.0.remove(id);
            }
            AssetEvent::Unused { .. } | AssetEvent::LoadedWithDependencies { .. } => {}
        }
    }
}

fn unload_tiled_tilemap(
    mut commands: Commands,
    tilemaps_query: Query<&TiledLoadedTilemap>,
    mut map_events: EventReader<TiledMapEvent>,
    mut loaded_maps: ResMut<TiledLoadedMaps>,
) {
    for ev in map_events.read() {
        let TiledMapEvent::Unload(unloader) = ev else {
            continue;
        };

        let entity = loaded_maps.0.remove(&unloader.map);
        let Some(tilemap) = entity.and_then(|e| tilemaps_query.get(e).ok()) else {
            error!("Failed to unload map: Failed to find the corresponding entity.");
            continue;
        };

        tilemap.unload(&mut commands);
        commands.entity(entity.unwrap()).despawn();
    }
}

fn unload_tiled_layer(
    mut commands: Commands,
    mut layers_query: Query<(Entity, Option<&mut TilemapStorage>), With<TiledUnloadLayer>>,
) {
    layers_query.iter_mut().for_each(|(entity, storage)| {
        if let Some(mut st) = storage {
            st.despawn(&mut commands);
        } else {
            commands.entity(entity).despawn();
        }
    });
}

fn load_tiled_xml(
    mut commands: Commands,
    config: Res<TiledLoadConfig>,
    tiled_assets: Res<Assets<TiledAssets>>,
    tiled_maps: Res<Assets<PackedTiledTilemap>>,
    asset_server: Res<AssetServer>,
    mut tilemap_material_assets: ResMut<Assets<StandardTilemapMaterial>>,
    object_registry: NonSend<TiledObjectRegistry>,
    custom_tiles_registry: NonSend<TiledCustomTileRegistry>,
    mut map_events: EventReader<TiledMapEvent>,
    map_to_assets: Res<TiledTilemapToAssets>,
    mut loaded_maps: ResMut<TiledLoadedMaps>,
    mut retry_queue: Local<Vec<TiledMapEvent>>,
) {
    let mut retry = Vec::new();

    for ev in map_events.read().chain(retry_queue.into_iter()) {
        let TiledMapEvent::Load(loader) = ev else {
            continue;
        };

        let Some(map_data) = tiled_maps.get(loader.map) else {
            warn!("Failed to load map: Xml haven't parsed yet. Retrying next frame.");
            retry.push(ev.clone());
            continue;
        };

        let Some(tiled_assets) = map_to_assets
            .get(&loader.map)
            .and_then(|h| tiled_assets.get(h))
        else {
            warn!(
                "Failed to load map: Assets haven't read yet. Retrying next frame. {}",
                map_data.name,
            );
            retry.push(ev.clone());
            continue;
        };

        if loaded_maps.contains_key(&loader.map) {
            error!("Failed to load map: Map already loaded. {}", map_data.name);
            continue;
        }

        let map_entity = commands.spawn_empty().id();
        load_tiled_tilemap(
            &mut commands,
            &config,
            &tiled_assets,
            &asset_server,
            &map_data,
            &object_registry,
            &custom_tiles_registry,
            map_entity,
            &mut tilemap_material_assets,
        );
        info!("Successfully loaded map. {}", map_data.name);
        loaded_maps.0.insert(loader.map, map_entity);
    }

    *retry_queue = retry;
}

fn load_tiled_tilemap(
    commands: &mut Commands,
    config: &TiledLoadConfig,
    tiled_assets: &TiledAssets,
    asset_server: &AssetServer,
    map_data: &PackedTiledTilemap,
    object_registry: &TiledObjectRegistry,
    custom_tiles_registry: &TiledCustomTileRegistry,
    map_entity: Entity,
    tilemap_material_assets: &mut Assets<StandardTilemapMaterial>,
) {
    let mut loaded_map = TiledLoadedTilemap {
        name: map_data.name.clone(),
        layers: HashMap::default(),
        objects: HashMap::default(),
    };
    let mut z = config.z_index;

    map_data.xml.layers.iter().for_each(|layer| {
        load_layer(
            commands,
            map_data,
            &mut z,
            layer,
            tiled_assets,
            asset_server,
            object_registry,
            custom_tiles_registry,
            config,
            &mut loaded_map,
            tilemap_material_assets,
        )
    });

    map_data.xml.groups.iter().for_each(|group| {
        load_group(
            commands,
            map_data,
            &mut z,
            group,
            tiled_assets,
            asset_server,
            object_registry,
            custom_tiles_registry,
            config,
            &mut loaded_map,
            tilemap_material_assets,
        )
    });

    commands.entity(map_entity).insert(loaded_map);
}

fn load_group(
    commands: &mut Commands,
    tiled_data: &PackedTiledTilemap,
    z: &mut f32,
    group: &TiledGroup,
    tiled_assets: &TiledAssets,
    asset_server: &AssetServer,
    object_registry: &TiledObjectRegistry,
    custom_tiles_registry: &TiledCustomTileRegistry,
    config: &TiledLoadConfig,
    loaded_map: &mut TiledLoadedTilemap,
    tilemap_material_assets: &mut Assets<StandardTilemapMaterial>,
) {
    group.layers.iter().for_each(|content| {
        load_layer(
            commands,
            tiled_data,
            z,
            content,
            tiled_assets,
            asset_server,
            object_registry,
            custom_tiles_registry,
            config,
            loaded_map,
            tilemap_material_assets,
        )
    });

    group.groups.iter().for_each(|group| {
        load_group(
            commands,
            tiled_data,
            z,
            group,
            tiled_assets,
            asset_server,
            object_registry,
            custom_tiles_registry,
            config,
            loaded_map,
            tilemap_material_assets,
        )
    });
}

fn load_layer(
    commands: &mut Commands,
    tiled_data: &PackedTiledTilemap,
    z: &mut f32,
    layer: &TiledLayer,
    tiled_assets: &TiledAssets,
    asset_server: &AssetServer,
    object_registry: &TiledObjectRegistry,
    custom_tiles_registry: &TiledCustomTileRegistry,
    config: &TiledLoadConfig,
    loaded_map: &mut TiledLoadedTilemap,
    tilemap_material_assets: &mut Assets<StandardTilemapMaterial>,
) {
    *z += 0.1;

    match layer {
        TiledLayer::Tiles(layer) => {
            let tile_size = Vec2::new(
                tiled_data.xml.tile_width as f32,
                tiled_data.xml.tile_height as f32,
            );
            let layer_size = IVec2::new(layer.width as i32, layer.height as i32);
            let entity = commands.spawn_empty().id();
            let (textures, animations) = tiled_assets.get_tilemap_data();
            let mut custom_properties_tiles: Vec<(IVec2, TiledCustomTileInstance)> = vec![];

            let tint = Color::srgba(
                layer.tint.r,
                layer.tint.g,
                layer.tint.b,
                layer.tint.a * layer.opacity,
            )
            .to_linear();
            let mut tilemap = StandardTilemapBundle {
                name: TilemapName(layer.name.clone()),
                slot_size: TilemapSlotSize(tile_size),
                ty: match tiled_data.xml.orientation {
                    MapOrientation::Orthogonal => TilemapType::Square,
                    MapOrientation::Isometric => TilemapType::Isometric,
                    MapOrientation::Staggered => TilemapType::Hexagonal(0),
                    MapOrientation::Hexagonal => {
                        TilemapType::Hexagonal(tiled_data.xml.hex_side_length)
                    }
                },
                transform: TilemapTransform::from_translation_3d(
                    Vec2::new(layer.offset_x as f32, layer.offset_y as f32)
                        + match tiled_data.xml.orientation {
                            MapOrientation::Orthogonal | MapOrientation::Isometric => Vec2::ZERO,
                            MapOrientation::Staggered | MapOrientation::Hexagonal => {
                                tiled_data.xml.stagger_index.get_offset() * tile_size
                            }
                        },
                    *z,
                ),
                textures,
                animations,
                material: tilemap_material_assets.add(StandardTilemapMaterial { tint }),
                axis_flip: match tiled_data.xml.orientation {
                    MapOrientation::Isometric => TilemapAxisFlip::all(),
                    _ => TilemapAxisFlip::Y,
                },
                tile_pivot: match tiled_data.xml.orientation {
                    MapOrientation::Isometric => TilePivot(Vec2::new(0.5, 0.)),
                    _ => TilePivot::default(),
                },
                ..Default::default()
            };

            let mut buffer = TileBuilderBuffer::new();
            let mut tile_render_size: Option<TileRenderSize> = None;

            match &layer.data {
                ColorTileLayerData::Tiles(tiles) => {
                    tiles
                        .content
                        .iter_decoded(layer_size, tiled_assets, &tiled_data)
                        .for_each(|(index, builder, trs, custom_tile)| {
                            buffer.set(index, builder);
                            if let Some(t) = tile_render_size {
                                assert_eq!(
                                    t.0,
                                    trs.0,
                                    "Using tilesets that have different tile size, which is not supported currently."
                                );
                            }
                            tile_render_size = Some(trs);
                            if let Some(c) = custom_tile {
                                custom_properties_tiles.push((index, c.clone()));
                            }
                        });
                }
                ColorTileLayerData::Chunks(chunks) => {
                    chunks.content.iter().for_each(|chunk| {
                        let offset = IVec2::new(chunk.x, chunk.y);
                        let size = IVec2::new(chunk.width as i32, chunk.height as i32);

                        chunk
                            .tiles
                            .iter_decoded(size, tiled_assets, &tiled_data)
                            .for_each(|(index, builder, trs, _)| {
                                buffer.set(index + offset, builder);
                                if let Some(t) = tile_render_size {
                                    assert_eq!(
                                        t.0,
                                        trs.0,
                                        "Using tilesets that have different tile size, which is not supported currently."
                                    );
                                }
                                tile_render_size = Some(trs);
                            });
                    });
                }
            }

            tilemap.tile_render_size = tile_render_size.unwrap_or_default();
            tilemap.storage = TilemapStorage::new(
                if tilemap.tile_render_size.0.y > tilemap.slot_size.0.y {
                    warn!(
                        "Using chunk size 1 for layer {} as it looks like a 3d tilemap.",
                        layer.name
                    );
                    1
                } else {
                    DEFAULT_CHUNK_SIZE
                },
                entity,
            );
            tilemap
                .storage
                .fill_with_buffer(commands, IVec2::ZERO, buffer);

            // Tiles entity have been spawned: add custom properties to the ones we registered
            custom_properties_tiles
                .iter()
                .for_each(|(index, custom_tile_instance)| {
                    if let Some(entity) = tilemap.storage.get(*index) {
                        let Some(phantom) = custom_tiles_registry.get(&custom_tile_instance.ty)
                        else {
                            if config.ignore_unregisterd_custom_tiles {
                                return;
                            }

                            // TODO formatter stopped working if I place the method directly in the string literal.
                            //      really weird. :/
                            panic!(
                                "Could not find component type with custom class identifier: {}! \
                                You need to register it using {} first!",
                                custom_tile_instance.ty, "App::register_tiled_custom_tile::<T>()"
                            )
                        };

                        let mut entity = commands.entity(entity);
                        phantom.initialize(
                            &mut entity,
                            custom_tile_instance,
                            &custom_tile_instance
                                .properties
                                .instances
                                .iter()
                                .map(|inst| (inst.ty.clone(), inst.clone()))
                                .collect(),
                            asset_server,
                            tiled_assets,
                        );
                    }
                });
            commands.entity(entity).insert(tilemap);
            loaded_map.layers.insert(layer.id, entity);
        }
        TiledLayer::Objects(layer) => {
            let num_objects = layer.objects.len();
            layer
                .objects
                .iter()
                .enumerate()
                .for_each(|(index, object)| {
                    let Some(phantom) = object_registry.get(&object.ty) else {
                        if config.ignore_unregisterd_objects {
                            return;
                        }
                        panic!(
                            "Could not find component type with custom class identifier: {}! \
                        You need to register it using App::register_tiled_object::<T>() first!",
                            object.ty
                        )
                    };

                    let mut entity = commands.spawn_empty();
                    phantom.initialize(
                        &mut entity,
                        object,
                        &object
                            .properties
                            .instances
                            .iter()
                            .map(|inst| (inst.ty.clone(), inst.clone()))
                            .collect(),
                        asset_server,
                        tiled_assets,
                    );
                    entity.insert(SpatialBundle {
                        transform: Transform::from_xyz(
                            object.x + object.width / 2.,
                            -object.y - object.height / 2.,
                            *z + index as f32 / (num_objects + 1) as f32,
                        ),
                        ..Default::default()
                    });

                    loaded_map.objects.insert(object.id, entity.id());
                });
        }
        TiledLayer::Image(layer) => {
            let ((mesh, z), material) = (
                tiled_assets.clone_image_layer_mesh_handle(layer.id),
                tiled_assets.clone_image_layer_material_handle(layer.id),
            );

            let entity = commands
                .spawn(MaterialMesh2dBundle {
                    mesh: Mesh2dHandle(mesh),
                    material,
                    transform: Transform::from_xyz(0., 0., z),
                    ..Default::default()
                })
                .id();

            loaded_map.layers.insert(layer.id, entity);
        }
        TiledLayer::Other => {}
    }
}