use bevy::{
app::Plugin,
asset::{load_internal_asset, Handle},
render::render_resource::Shader,
};
pub struct EntiTilesShaderPlugin;
pub const MATH_SHADER: Handle<Shader> = Handle::weak_from_u128(68354165413586415);
impl Plugin for EntiTilesShaderPlugin {
fn build(&self, app: &mut bevy::prelude::App) {
load_internal_asset!(
app,
MATH_SHADER,
"math.wgsl",
Shader::from_wgsl
);
}
}