use bevy::{
asset::{AssetId, Handle},
ecs::{
entity::EntityHashMap,
event::EventReader,
query::QueryItem,
system::{lifetimeless::Read, Res},
},
prelude::{Changed, Commands, Component, DetectChanges, Entity, Query, Ref, Vec2, Vec4},
render::{
extract_instances::{ExtractInstance, ExtractedInstances},
Extract,
},
};
use crate::{
math::CameraAabb2d,
render::{
chunk::{ChunkUnload, RenderChunkSort, UnloadRenderChunk},
cull::FrustumCulling,
},
tilemap::{
despawn::{DespawnedTile, DespawnedTilemap},
map::{
TilePivot, TileRenderSize, TilemapAnimations, TilemapAxisFlip, TilemapLayerOpacities,
TilemapName, TilemapSlotSize, TilemapStorage, TilemapTextures, TilemapTransform,
TilemapType,
},
tile::Tile,
},
};
pub type TilemapInstances = ExtractedInstances<ExtractedTilemap>;
pub type TilemapMaterialIds<M> = ExtractedInstances<AssetId<M>>;
#[derive(Component, Debug)]
pub struct ExtractedTilemap {
pub name: String,
pub tile_render_size: Vec2,
pub slot_size: Vec2,
pub ty: TilemapType,
pub tile_pivot: Vec2,
pub layer_opacities: Vec4,
pub transform: TilemapTransform,
pub axis_flip: TilemapAxisFlip,
pub texture: Option<Handle<TilemapTextures>>,
pub changed_animations: Option<TilemapAnimations>,
pub chunk_size: u32,
}
impl ExtractInstance for ExtractedTilemap {
type QueryData = (
Read<TilemapName>,
Read<TileRenderSize>,
Read<TilemapSlotSize>,
Read<TilemapType>,
Read<TilePivot>,
Read<TilemapLayerOpacities>,
Read<TilemapTransform>,
Read<TilemapAxisFlip>,
Read<TilemapStorage>,
Option<Read<Handle<TilemapTextures>>>,
Option<Ref<'static, TilemapAnimations>>,
);
type QueryFilter = ();
fn extract(item: QueryItem<'_, Self::QueryData>) -> Option<Self> {
let (
name,
tile_render_size,
slot_size,
ty,
tile_pivot,
layer_opacities,
transform,
axis_flip,
storage,
texture,
animations,
) = item;
assert_ne!(
storage.tilemap,
Entity::PLACEHOLDER,
"You are trying to spawn a tilemap that has a invalid storage! \
Did you use the default storage? If so, you have to assign the valid \
entity for the storage when creating."
);
Some(ExtractedTilemap {
name: name.0.clone(),
tile_render_size: tile_render_size.0,
slot_size: slot_size.0,
ty: *ty,
tile_pivot: tile_pivot.0,
layer_opacities: layer_opacities.0,
transform: *transform,
axis_flip: *axis_flip,
texture: texture.cloned(),
changed_animations: animations
.as_ref()
.is_some_and(|a| a.is_changed())
.then(|| animations.unwrap().clone()),
chunk_size: storage.storage.chunk_size,
})
}
}
pub type ExtractedTile = Tile;
pub type ExtractedView = CameraAabb2d;
pub fn extract_tiles(
mut commands: Commands,
tiles_query: Extract<Query<(Entity, &Tile), Changed<Tile>>>,
) {
commands.insert_or_spawn_batch(
tiles_query
.iter()
.map(|(entity, tile)| {
(
entity,
ExtractedTile {
tilemap_id: tile.tilemap_id,
chunk_index: tile.chunk_index,
in_chunk_index: tile.in_chunk_index,
index: tile.index,
texture: tile.texture.clone(),
tint: tile.tint,
},
)
})
.collect::<Vec<_>>(),
);
}
pub fn extract_view(
mut commands: Commands,
cameras: Extract<Query<(Entity, &CameraAabb2d), Changed<CameraAabb2d>>>,
) {
commands.insert_or_spawn_batch(
cameras
.iter()
.map(|(e, aabb)| (e, *aabb))
.collect::<Vec<_>>(),
);
}
pub fn extract_unloaded_chunks(
mut commands: Commands,
mut chunk_unload: Extract<EventReader<ChunkUnload>>,
) {
commands.insert_or_spawn_batch(chunk_unload.read().fold(
EntityHashMap::<UnloadRenderChunk>::default(),
|mut acc, elem| {
acc.entry(elem.tilemap).or_default().0.push(elem.index);
acc
},
));
}
pub fn extract_resources(
mut commands: Commands,
frustum_culling: Extract<Res<FrustumCulling>>,
sort_config: Extract<Res<RenderChunkSort>>,
) {
commands.insert_resource(FrustumCulling(frustum_culling.0));
commands.insert_resource(sort_config.clone());
}
pub fn extract_despawned_tilemaps(
mut commands: Commands,
tilemaps_query: Extract<Query<(Entity, &DespawnedTilemap)>>,
) {
let mut despawned_tilemaps = Vec::new();
tilemaps_query.iter().for_each(|(entity, map)| {
despawned_tilemaps.push((entity, map.clone()));
});
commands.insert_or_spawn_batch(despawned_tilemaps);
}
pub fn extract_despawned_tiles(
mut commands: Commands,
tiles_query: Extract<Query<(Entity, &DespawnedTile)>>,
) {
let mut despawned_tiles = Vec::new();
tiles_query.iter().for_each(|(entity, tile)| {
despawned_tiles.push((entity, tile.clone()));
});
commands.insert_or_spawn_batch(despawned_tiles);
}