use bevy::{
prelude::{
Assets, Bundle, Commands, Component, Entity, Handle, Image, ResMut, Transform, UVec2, Vec2,
Vec3, Vec4,
},
render::{
mesh::MeshVertexAttribute,
render_resource::{FilterMode, TextureUsages, VertexFormat},
},
utils::HashMap,
};
use crate::render::{chunk::TileData, texture::TilemapTextureDescriptor};
pub const TILEMAP_MESH_ATTR_GRID_INDEX: MeshVertexAttribute =
MeshVertexAttribute::new("GridIndex", 14513156146, VertexFormat::Float32x2);
pub const TILEMAP_MESH_ATTR_TEXTURE_INDEX: MeshVertexAttribute =
MeshVertexAttribute::new("TextureIndex", 186541653135, VertexFormat::Uint32);
pub const TILEMAP_MESH_ATTR_COLOR: MeshVertexAttribute =
MeshVertexAttribute::new("Color", 85415341854, VertexFormat::Float32x4);
#[derive(Default, PartialEq, Eq, Hash, Clone, Debug)]
pub enum TileType {
#[default]
Square,
IsometricDiamond,
}
#[repr(u32)]
#[derive(Debug, Clone, Copy)]
pub enum TileFlip {
Horizontal = 1u32 << 0,
Vertical = 1u32 << 1,
}
#[derive(Clone)]
pub struct TileTexture {
texture: Handle<Image>,
desc: TilemapTextureDescriptor,
}
impl TileTexture {
pub fn clone_weak(&self) -> Handle<Image> {
self.texture.clone_weak()
}
pub fn get_desc(&self) -> &TilemapTextureDescriptor {
&self.desc
}
pub fn get_handle(&self) -> &Handle<Image> {
&self.texture
}
}
#[derive(Clone, Copy)]
pub struct TileBuilder {
grid_index: UVec2,
texture_index: u32,
color: Vec4,
}
impl TileBuilder {
pub fn new(grid_index: UVec2, texture_index: u32) -> Self {
Self {
grid_index,
texture_index,
color: Vec4::ONE,
}
}
pub fn with_color(&mut self, color: Vec4) -> &mut Self {
self.color = color;
self
}
pub fn build(&self, commands: &mut Commands, tilemap: &Tilemap) -> Entity {
let render_chunk_index_2d = UVec2::new(
self.grid_index.x / tilemap.render_chunk_size.x,
self.grid_index.y / tilemap.render_chunk_size.y,
);
let render_chunk_index = {
if tilemap.size.x % tilemap.render_chunk_size.x == 0 {
render_chunk_index_2d.y * (tilemap.size.x / tilemap.render_chunk_size.x)
+ render_chunk_index_2d.x
} else {
render_chunk_index_2d.y * (tilemap.size.x / tilemap.render_chunk_size.x + 1)
+ render_chunk_index_2d.x
}
} as usize;
commands
.spawn(Tile {
render_chunk_index,
tilemap_id: tilemap.id,
grid_index: self.grid_index,
texture_index: self.texture_index,
color: self.color,
})
.id()
}
}
#[derive(Component, Clone, Copy)]
pub struct Tile {
pub tilemap_id: Entity,
pub render_chunk_index: usize,
pub grid_index: UVec2,
pub texture_index: u32,
pub color: Vec4,
}
pub struct TilemapBuilder {
ty: TileType,
size: UVec2,
tile_size: UVec2,
tile_render_size: Vec2,
render_chunk_size: UVec2,
texture: Option<TileTexture>,
filter_mode: FilterMode,
transform: Transform,
flip: u32,
}
impl TilemapBuilder {
pub fn new(ty: TileType, size: UVec2, tile_render_size: Vec2) -> Self {
Self {
ty,
size,
tile_size: UVec2::ZERO,
tile_render_size,
texture: None,
render_chunk_size: UVec2::new(16, 16),
filter_mode: FilterMode::Nearest,
transform: Transform::IDENTITY,
flip: 0,
}
}
pub fn with_z_order(&mut self, z_order: f32) -> &mut Self {
self.transform.translation.z = z_order;
self
}
pub fn with_render_chunk_size(&mut self, size: UVec2) -> &mut Self {
self.render_chunk_size = size;
self
}
pub fn with_filter_mode(&mut self, filter_mode: FilterMode) -> &mut Self {
self.filter_mode = filter_mode;
self
}
pub fn with_transform(&mut self, transform: Transform) -> &mut Self {
self.transform = transform;
self
}
pub fn with_texture(
&mut self,
texture: Handle<Image>,
desc: TilemapTextureDescriptor,
) -> &mut Self {
self.texture = Some(TileTexture { texture, desc });
self.tile_size = desc.tile_size;
self
}
pub fn with_center(&mut self, center: Vec2) -> &mut Self {
self.transform.translation = Vec3::new(
center.x - self.tile_render_size.x / 2. * self.size.x as f32,
center.y - self.tile_render_size.y / 2. * self.size.y as f32,
self.transform.translation.z,
);
self
}
pub fn with_flip(&mut self, flip: TileFlip) -> &mut Self {
self.flip |= flip as u32;
self
}
pub fn build(&self, commands: &mut Commands) {
let mut entity = commands.spawn_empty();
let tilemap = Tilemap {
tiles: vec![None; self.size.x as usize * self.size.y as usize],
id: entity.id(),
tile_render_size: self.tile_render_size,
tile_type: self.ty.clone(),
size: self.size,
tile_size: self.tile_size,
render_chunk_size: self.render_chunk_size,
texture: self.texture.clone(),
filter_mode: self.filter_mode,
flip: self.flip,
};
entity.insert((
WaitForTextureUsageChange,
TilemapBundle {
tilemap,
transform: self.transform,
},
));
}
}
#[derive(Component)]
pub struct Tilemap {
pub(crate) id: Entity,
pub(crate) tile_type: TileType,
pub(crate) size: UVec2,
pub(crate) tile_size: UVec2,
pub(crate) tile_render_size: Vec2,
pub(crate) render_chunk_size: UVec2,
pub(crate) texture: Option<TileTexture>,
pub(crate) filter_mode: FilterMode,
pub(crate) tiles: Vec<Option<Entity>>,
pub(crate) flip: u32,
}
impl Tilemap {
pub fn get(&self, grid_index: UVec2) -> Option<Entity> {
if self.is_out_of_tilemap(grid_index) {
return None;
}
self.get_unchecked(grid_index)
}
pub(crate) fn get_unchecked(&self, grid_index: UVec2) -> Option<Entity> {
self.tiles[grid_index.y as usize * self.size.x as usize + grid_index.x as usize]
}
pub fn set(&mut self, commands: &mut Commands, tile_builder: TileBuilder) {
if self.is_out_of_tilemap(tile_builder.grid_index) {
return;
}
self.set_unchecked(commands, tile_builder);
}
pub(crate) fn set_unchecked(&mut self, commands: &mut Commands, tile_builder: TileBuilder) {
let index = (tile_builder.grid_index.y * self.size.x + tile_builder.grid_index.x) as usize;
if let Some(previous) = self.tiles[index] {
commands.entity(previous).despawn();
}
let new_tile = tile_builder.build(commands, self);
self.tiles[index] = Some(new_tile);
}
pub fn remove(&mut self, commands: &mut Commands, grid_index: UVec2) {
if self.is_out_of_tilemap(grid_index) || self.get(grid_index).is_none() {
return;
}
self.remove_unchecked(commands, grid_index);
}
pub(crate) fn remove_unchecked(&mut self, commands: &mut Commands, grid_index: UVec2) {
let index = (grid_index.y * self.size.x + grid_index.x) as usize;
commands.entity(self.tiles[index].unwrap()).despawn();
self.tiles[index] = None;
}
pub fn fill_rect(
&mut self,
commands: &mut Commands,
origin: UVec2,
extent: UVec2,
tile_builder: &TileBuilder,
) {
let dst = origin + extent - UVec2::ONE;
assert!(
!(self.is_out_of_tilemap(origin) || self.is_out_of_tilemap(dst)),
"Part of the area is out of the tilemap! Max size: {:?}",
self.size
);
let mut builder = tile_builder.clone();
for y in origin.y..=dst.y {
for x in origin.x..=dst.x {
builder.grid_index = UVec2::new(x, y);
self.set_unchecked(commands, builder.clone());
}
}
}
pub fn is_out_of_tilemap(&self, grid_index: UVec2) -> bool {
grid_index.x >= self.size.x || grid_index.y >= self.size.y
}
pub(crate) fn set_usage(
&mut self,
commands: &mut Commands,
image_assets: &mut ResMut<Assets<Image>>,
) {
let Some(texture) = &self.texture else {
commands
.entity(self.id)
.remove::<WaitForTextureUsageChange>();
return;
};
let Some(image) = image_assets.get(&texture.clone_weak()) else {
return;
};
if !image
.texture_descriptor
.usage
.contains(TextureUsages::COPY_SRC)
{
image_assets
.get_mut(&texture.clone_weak())
.unwrap()
.texture_descriptor
.usage
.set(TextureUsages::COPY_SRC, true);
}
commands
.entity(self.id)
.remove::<WaitForTextureUsageChange>();
}
}
#[derive(Bundle)]
pub struct TilemapBundle {
pub tilemap: Tilemap,
pub transform: Transform,
}
#[derive(Component)]
pub struct WaitForTextureUsageChange;