#define_import_path bevy_entitiles::iso_diamond
#import bevy_entitiles::common VertexInput, tilemap
fn get_mesh_center(input: VertexInput) -> vec2<f32> {
return vec2<f32>(
(input.grid_index.x - input.grid_index.y) / 2. * tilemap.tile_render_size.x,
(input.grid_index.x + input.grid_index.y) / 2. * tilemap.tile_render_size.y
);
}