use bevy::prelude::{Plugin, Update};
use render::{texture::set_texture_usage, EntiTilesRendererPlugin};
pub mod math;
pub mod render;
pub mod tilemap;
pub struct EntiTilesPlugin;
impl Plugin for EntiTilesPlugin {
fn build(&self, app: &mut bevy::prelude::App) {
app.add_systems(Update, set_texture_usage);
app.add_plugins(EntiTilesRendererPlugin);
}
}