#define_import_path bevy_enoki::particle_vertex_out
struct VertexOutput {
@builtin(position) clip_position: vec4<f32>,
@location(0) @interpolate(flat) color: vec4<f32>,
@location(1) uv : vec2<f32>,
@location(2) lifetime_frac : f32,
@location(3) lifetime_total : f32,
};