[package]
edition = "2024"
name = "bevy_enhanced_input"
version = "0.24.3"
authors = [
"Hennadii Chernyshchyk <genaloner@gmail.com>",
"Alice Cecile <alice.i.cecile@gmail.com>",
]
build = false
include = [
"/src",
"/LICENSE*",
]
autolib = false
autobins = false
autoexamples = false
autotests = false
autobenches = false
description = "Input manager for Bevy, inspired by Unreal Engine Enhanced Input"
readme = "README.md"
keywords = [
"bevy",
"input",
]
categories = ["game-development"]
license = "MIT OR Apache-2.0"
repository = "https://github.com/simgine/bevy_enhanced_input"
[features]
default = [
"reflect",
"state",
]
reflect = []
serialize = [
"bevy/serialize",
"dep:serde",
]
state = ["bevy/bevy_state"]
[lib]
name = "bevy_enhanced_input"
path = "src/lib.rs"
[dependencies.bevy]
version = "0.18.0"
features = [
"mouse",
"keyboard",
"gamepad",
"touch",
]
default-features = false
[dependencies.bevy_enhanced_input_macros]
version = "0.24.0"
[dependencies.bitflags]
version = "2.6"
features = ["serde"]
default-features = false
[dependencies.log]
version = "0.4"
[dependencies.serde]
version = "1.0"
features = ["derive"]
optional = true
default-features = false
[dependencies.smallvec]
version = "1.15"
[dependencies.variadics_please]
version = "1.0"
[dev-dependencies.bevy]
version = "0.18.0"
features = [
"bevy_gilrs",
"bevy_log",
"bevy_pbr",
"bevy_state",
"bevy_ui_render",
"bevy_window",
"default_font",
"debug",
"tonemapping_luts",
"ui_picking",
"x11",
"zstd_rust",
]
default-features = false
[dev-dependencies.ron]
version = "0.12"
[dev-dependencies.test-log]
version = "0.2"
[lints.clippy]
alloc_instead_of_core = "warn"
std_instead_of_alloc = "warn"
std_instead_of_core = "warn"
type_complexity = "allow"