bevy_enhanced_input 0.24.3

Input manager for Bevy, inspired by Unreal Engine Enhanced Input
Documentation
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[package]
edition = "2024"
name = "bevy_enhanced_input"
version = "0.24.3"
authors = [
    "Hennadii Chernyshchyk <genaloner@gmail.com>",
    "Alice Cecile <alice.i.cecile@gmail.com>",
]
build = false
include = [
    "/src",
    "/LICENSE*",
]
autolib = false
autobins = false
autoexamples = false
autotests = false
autobenches = false
description = "Input manager for Bevy, inspired by Unreal Engine Enhanced Input"
readme = "README.md"
keywords = [
    "bevy",
    "input",
]
categories = ["game-development"]
license = "MIT OR Apache-2.0"
repository = "https://github.com/simgine/bevy_enhanced_input"

[features]
default = [
    "reflect",
    "state",
]
reflect = []
serialize = [
    "bevy/serialize",
    "dep:serde",
]
state = ["bevy/bevy_state"]

[lib]
name = "bevy_enhanced_input"
path = "src/lib.rs"

[dependencies.bevy]
version = "0.18.0"
features = [
    "mouse",
    "keyboard",
    "gamepad",
    "touch",
]
default-features = false

[dependencies.bevy_enhanced_input_macros]
version = "0.24.0"

[dependencies.bitflags]
version = "2.6"
features = ["serde"]
default-features = false

[dependencies.log]
version = "0.4"

[dependencies.serde]
version = "1.0"
features = ["derive"]
optional = true
default-features = false

[dependencies.smallvec]
version = "1.15"

[dependencies.variadics_please]
version = "1.0"

[dev-dependencies.bevy]
version = "0.18.0"
features = [
    "bevy_gilrs",
    "bevy_log",
    "bevy_pbr",
    "bevy_state",
    "bevy_ui_render",
    "bevy_window",
    "default_font",
    "debug",
    "tonemapping_luts",
    "ui_picking",
    "x11",
    "zstd_rust",
]
default-features = false

[dev-dependencies.ron]
version = "0.12"

[dev-dependencies.test-log]
version = "0.2"

[lints.clippy]
alloc_instead_of_core = "warn"
std_instead_of_alloc = "warn"
std_instead_of_core = "warn"
type_complexity = "allow"