bevy_enhanced_input 0.22.0

Input manager for Bevy, inspired by Unreal Engine Enhanced Input
Documentation
[dependencies.bevy]
default-features = false
features = ["mouse", "keyboard", "gamepad", "touch"]
version = "0.18.0"

[dependencies.bevy_enhanced_input_macros]
version = "0.22.0"

[dependencies.bitflags]
default-features = false
features = ["serde"]
version = "2.6"

[dependencies.log]
version = "0.4"

[dependencies.serde]
default-features = false
features = ["derive"]
optional = true
version = "1.0"

[dependencies.smallvec]
version = "1.15"

[dependencies.variadics_please]
version = "1.0"

[dev-dependencies.bevy]
default-features = false
features = ["bevy_gilrs", "bevy_log", "bevy_pbr", "bevy_ui_render", "bevy_window", "default_font", "debug", "tonemapping_luts", "ui_picking", "x11", "zstd_rust"]
version = "0.18.0"

[dev-dependencies.ron]
version = "0.12"

[dev-dependencies.test-log]
version = "0.2"

[features]
serialize = ["bevy/serialize", "dep:serde"]

[lib]
name = "bevy_enhanced_input"
path = "src/lib.rs"

[lints.clippy]
alloc_instead_of_core = "warn"
std_instead_of_alloc = "warn"
std_instead_of_core = "warn"
type_complexity = "allow"

[package]
authors = ["Hennadii Chernyshchyk <genaloner@gmail.com>", "Alice Cecile <alice.i.cecile@gmail.com>"]
autobenches = false
autobins = false
autoexamples = false
autolib = false
autotests = false
build = false
categories = ["game-development"]
description = "Input manager for Bevy, inspired by Unreal Engine Enhanced Input"
edition = "2024"
include = ["/src", "/LICENSE*"]
keywords = ["bevy", "input"]
license = "MIT OR Apache-2.0"
name = "bevy_enhanced_input"
readme = "README.md"
repository = "https://github.com/simgine/bevy_enhanced_input"
version = "0.22.0"