bevy_enhanced_input 0.20.0

Input manager for Bevy, inspired by Unreal Engine Enhanced Input
Documentation
# Bevy Enhanced Input

[![crates.io](https://img.shields.io/crates/v/bevy_enhanced_input)](https://crates.io/crates/bevy_enhanced_input)
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A powerful observer-based input manager for [Bevy](https://bevyengine.org), allowing you to bind keys and other inputs to in-game actions.

The design of this crate was inspired by [Unreal Engine Enhanced Input](https://dev.epicgames.com/documentation/en-us/unreal-engine/enhanced-input-in-unreal-engine) plugin.

## Getting Started

Check out the [crate docs](https://docs.rs/bevy_enhanced_input) for an overview of the core concepts
and all of the information needed to quickly integrate this into your game.

The examples in the repo are also a useful to learn from.
[basic_action_management.rs](examples/basic_action_management.rs) should be a good starting point.

## Getting help

Have any questions? Feel free to ask in the dedicated [`bevy_enhanced_input` channel](https://discord.com/channels/691052431525675048/1297361733886677036) in Bevy's Discord server.

Interested in contributing? Say hi there, or just pick up an issue and get started!
This crate loosely follows the development practices laid out in [Bevy's Contributing Guide](https://bevy.org/learn/contribute/introduction/).

## Bevy compatibility

| bevy   | bevy_enhanced_input |
| ------ | ------------------- |
| 0.17.0 | 0.19-0.20           |
| 0.16.0 | 0.11-0.18           |
| 0.15.0 | 0.4-0.10            |
| 0.14.0 | 0.1-0.3             |

## License

Licensed under either of [Apache License, Version 2.0](LICENSE-APACHE) or [MIT License](LICENSE-MIT) at your option.