# Bevy Enhanced Input
[](https://crates.io/crates/bevy_enhanced_input)
[](https://docs.rs/bevy_enhanced_input)
[](#license)
[](https://codecov.io/gh/simgine/bevy_enhanced_input)
A powerful observer-based input manager for [Bevy](https://bevyengine.org), allowing you to bind keys and other inputs to in-game actions.
The design of this crate was inspired by [Unreal Engine Enhanced Input](https://dev.epicgames.com/documentation/en-us/unreal-engine/enhanced-input-in-unreal-engine) plugin.
## Getting Started
Check out the [crate docs](https://docs.rs/bevy_enhanced_input) for an overview of the core concepts
and all of the information needed to quickly integrate this into your game.
The examples in the repo are also a useful to learn from.
[basic_action_management.rs](examples/basic_action_management.rs) should be a good starting point.
## Getting help
Have any questions? Feel free to ask in the dedicated [`bevy_enhanced_input` channel](https://discord.com/channels/691052431525675048/1297361733886677036) in Bevy's Discord server.
Interested in contributing? Say hi there, or just pick up an issue and get started!
This crate loosely follows the development practices laid out in [Bevy's Contributing Guide](https://bevy.org/learn/contribute/introduction/).
## Bevy compatibility
| 0.17.0 | 0.19-0.20 |
| 0.16.0 | 0.11-0.18 |
| 0.15.0 | 0.4-0.10 |
| 0.14.0 | 0.1-0.3 |
## License
Licensed under either of [Apache License, Version 2.0](LICENSE-APACHE) or [MIT License](LICENSE-MIT) at your option.