bevy_enhanced_input 0.15.0

Input manager for Bevy, inspired by Unreal Engine Enhanced Input
Documentation

Bevy Enhanced Input

crates.io docs.rs license codecov

Input manager for Bevy, inspired by Unreal Engine Enhanced Input.

Features

  • Map inputs from various sources (keyboard, gamepad, etc.) to gameplay actions like Jump, Move, or Attack.
  • Assign actions to different contexts like OnFoot or InCar.
  • Layer multiple contexts on a single entity, controlled by priority.
  • Apply modifiers to inputs, such as dead zones, inversion, scaling, etc., or create custom modifiers by implementing a trait.
  • Assign conditions for how and when an action is triggered, like "hold", "tap", "chord", etc. You can also create custom conditions by implementing a trait.
  • Control how actions accumulate input from sources and consume it.
  • React to actions with observers or query them in systems.

Getting Started

Check out the quick start guide for more details.

See also examples in the repo. simple_fly_cam.rs should be a good starting point.

Have any questions? Feel free to ask in the dedicated bevy_enhanced_input channel in Bevy's Discord server.

Bevy compatibility

bevy bevy_enhanced_input
0.16.0 0.11-0.15
0.15.0 0.4-0.10
0.14.0 0.1-0.3

License

Licensed under either of Apache License, Version 2.0 or MIT License at your option.