bevy_embedded_assets 0.15.0

A Bevy plugin to embed assets in your game
Documentation
# Bevy Embedded Assets

![MIT/Apache 2.0](https://img.shields.io/badge/license-MIT%2FApache-blue.svg)
[![Realease Doc](https://docs.rs/bevy_embedded_assets/badge.svg)](https://docs.rs/bevy_embedded_assets)
[![Crate](https://img.shields.io/crates/v/bevy_embedded_assets.svg)](https://crates.io/crates/bevy_embedded_assets)
[![Bevy Tracking](https://img.shields.io/badge/Bevy%20tracking-main-lightblue)](https://github.com/bevyengine/bevy/blob/main/docs/plugins_guidelines.md#main-branch-tracking)
[![CI](https://github.com/vleue/embedded_assets/actions/workflows/ci.yaml/badge.svg)](https://github.com/vleue/embedded_assets/actions/workflows/ci.yaml)

Embed your asset folder inside your binary for easier releases.

```rust
use bevy::prelude::*;
use bevy_embedded_assets::EmbeddedAssetPlugin;

fn main() {
    App::new().add_plugins((EmbeddedAssetPlugin::default(), DefaultPlugins));
}
```

`EmbeddedAssetPlugin` has three modes:

- `PluginMode::AutoLoad` will embed the asset folder and make it available through the `embedded://` source
- `PluginMode::ReplaceDefault` will embed the asset folder and make it available through the default source
- `PluginMode::ReplaceAndFallback` will embed the asset folder and make it available through the default source. If a fail is not found at runtime, it fallback to the default source for the current platform

## Bevy Compatibility

| Bevy | bevy_embedded_assets |
| ---- | -------------------- |
| main | main                 |
| 0.18 | 0.15                 |
| 0.17 | 0.14                 |
| 0.16 | 0.13                 |
| 0.15 | 0.12                 |
| 0.14 | 0.11                 |
| 0.13 | 0.10                 |
| 0.12 | 0.9                  |
| 0.11 | 0.8                  |
| 0.10 | 0.7                  |
| 0.9  | 0.6                  |
| 0.8  | 0.4                  |
| 0.7  | 0.3                  |
| 0.6  | 0.2                  |
| 0.5  | 0.1                  |