mod common;
use bevy::prelude::*;
use bevy_elements::*;
use common::{ExampleHarness, camera, test_scene};
fn main() {
App::new()
.add_plugins((DefaultPlugins, ElementsPlugins, ExampleHarness))
.insert_resource(
WorldClock::new(CivilDate::new(2026, 6, 21))
.at_hour(7.0)
.with_time_scale(120.0),
)
.insert_resource(Climate::temperate())
.add_systems(Startup, setup)
.run();
}
fn setup(
mut commands: Commands,
mut meshes: ResMut<Assets<Mesh>>,
mut materials: ResMut<Assets<StandardMaterial>>,
) {
commands.spawn(camera(
Vec3::new(0.0, 30.0, 0.0),
Vec3::new(150.0, 10.0, 80.0),
));
test_scene(&mut commands, &mut meshes, &mut materials);
}