use bevy::{
core_pipeline::clear_color::ClearColorConfig,
prelude::*,
render::{
camera::RenderTarget,
render_resource::{
Extent3d, TextureDescriptor, TextureDimension, TextureFormat, TextureUsages,
},
view::RenderLayers,
},
};
use bevy_egui::{egui, EguiContext, EguiPlugin};
use egui::Widget;
fn main() {
App::new()
.add_plugins(DefaultPlugins)
.add_plugin(EguiPlugin)
.add_startup_system(setup)
.add_system(rotator_system)
.add_system(render_to_image_example_system)
.run();
}
#[derive(Component)]
struct PreviewPassCube;
#[derive(Component)]
struct MainPassCube;
#[derive(Deref, Resource)]
struct CubePreviewImage(Handle<Image>);
fn setup(
mut egui_ctx: ResMut<EguiContext>,
mut commands: Commands,
mut meshes: ResMut<Assets<Mesh>>,
mut materials: ResMut<Assets<StandardMaterial>>,
mut images: ResMut<Assets<Image>>,
) {
let size = Extent3d {
width: 512,
height: 512,
..default()
};
let mut image = Image {
texture_descriptor: TextureDescriptor {
label: None,
size,
dimension: TextureDimension::D2,
format: TextureFormat::Bgra8UnormSrgb,
mip_level_count: 1,
sample_count: 1,
usage: TextureUsages::TEXTURE_BINDING
| TextureUsages::COPY_DST
| TextureUsages::RENDER_ATTACHMENT,
},
..default()
};
image.resize(size);
let image_handle = images.add(image);
egui_ctx.add_image(image_handle.clone());
commands.insert_resource(CubePreviewImage(image_handle.clone()));
let cube_handle = meshes.add(Mesh::from(shape::Cube { size: 4.0 }));
let default_material = StandardMaterial {
base_color: Color::rgb(0.8, 0.7, 0.6),
reflectance: 0.02,
unlit: false,
..default()
};
let preview_material_handle = materials.add(default_material.clone());
let preview_pass_layer = RenderLayers::layer(1);
commands
.spawn(PbrBundle {
mesh: cube_handle,
material: preview_material_handle,
transform: Transform::from_translation(Vec3::new(0.0, 0.0, 1.0)),
..default()
})
.insert(PreviewPassCube)
.insert(preview_pass_layer);
commands.spawn(PointLightBundle {
transform: Transform::from_translation(Vec3::new(0.0, 0.0, 10.0)),
..default()
});
commands
.spawn(Camera3dBundle {
camera_3d: Camera3d {
clear_color: ClearColorConfig::Custom(Color::rgba(1.0, 1.0, 1.0, 0.0)),
..default()
},
camera: Camera {
priority: -1,
target: RenderTarget::Image(image_handle),
..default()
},
transform: Transform::from_translation(Vec3::new(0.0, 0.0, 15.0))
.looking_at(Vec3::default(), Vec3::Y),
..default()
})
.insert(preview_pass_layer);
let cube_size = 4.0;
let cube_handle = meshes.add(Mesh::from(shape::Box::new(cube_size, cube_size, cube_size)));
let main_material_handle = materials.add(default_material);
commands
.spawn(PbrBundle {
mesh: cube_handle,
material: main_material_handle,
transform: Transform {
translation: Vec3::new(0.0, 0.0, 1.5),
rotation: Quat::from_rotation_x(-std::f32::consts::PI / 5.0),
..default()
},
..default()
})
.insert(MainPassCube);
commands.spawn(Camera3dBundle {
transform: Transform::from_translation(Vec3::new(0.0, 0.0, 15.0))
.looking_at(Vec3::default(), Vec3::Y),
..default()
});
}
fn render_to_image_example_system(
mut egui_ctx: ResMut<EguiContext>,
cube_preview_image: Res<CubePreviewImage>,
preview_cube_query: Query<&Handle<StandardMaterial>, With<PreviewPassCube>>,
main_cube_query: Query<&Handle<StandardMaterial>, With<MainPassCube>>,
mut materials: ResMut<Assets<StandardMaterial>>,
) {
let cube_preview_texture_id = egui_ctx.image_id(&cube_preview_image).unwrap();
let preview_material_handle = preview_cube_query.single();
let preview_material = materials.get_mut(preview_material_handle).unwrap();
let ctx = egui_ctx.ctx_mut();
let mut apply = false;
egui::Window::new("Cube material preview").show(ctx, |ui| {
ui.image(cube_preview_texture_id, [300.0, 300.0]);
egui::Grid::new("preview").show(ui, |ui| {
ui.label("Base color:");
color_picker_widget(ui, &mut preview_material.base_color);
ui.end_row();
ui.label("Emissive:");
color_picker_widget(ui, &mut preview_material.emissive);
ui.end_row();
ui.label("Perceptual roughness:");
egui::Slider::new(&mut preview_material.perceptual_roughness, 0.089..=1.0).ui(ui);
ui.end_row();
ui.label("Reflectance:");
egui::Slider::new(&mut preview_material.reflectance, 0.0..=1.0).ui(ui);
ui.end_row();
ui.label("Unlit:");
ui.checkbox(&mut preview_material.unlit, "");
ui.end_row();
});
apply = ui.button("Apply").clicked();
});
if apply {
let material_clone = preview_material.clone();
let main_material_handle = main_cube_query.single();
let _ = materials.set(main_material_handle, material_clone);
}
}
fn color_picker_widget(ui: &mut egui::Ui, color: &mut Color) -> egui::Response {
let [r, g, b, a] = color.as_rgba_f32();
let mut egui_color: egui::Rgba = egui::Rgba::from_srgba_unmultiplied(
(r * 255.0) as u8,
(g * 255.0) as u8,
(b * 255.0) as u8,
(a * 255.0) as u8,
);
let res = egui::widgets::color_picker::color_edit_button_rgba(
ui,
&mut egui_color,
egui::color_picker::Alpha::Opaque,
);
let [r, g, b, a] = egui_color.to_srgba_unmultiplied();
*color = [
r as f32 / 255.0,
g as f32 / 255.0,
b as f32 / 255.0,
a as f32 / 255.0,
]
.into();
res
}
#[allow(clippy::type_complexity)]
fn rotator_system(
time: Res<Time>,
mut query: Query<&mut Transform, Or<(With<PreviewPassCube>, With<MainPassCube>)>>,
) {
for mut transform in &mut query {
transform.rotate_x(1.5 * time.delta_seconds());
transform.rotate_z(1.3 * time.delta_seconds());
}
}