bevy_editor_extras 0.1.0

A crate containing utilities to make a
Documentation
use bevy::prelude::*;
use bevy_component_extras::components::MakeSelectableBundle;
use bevy_editor_extras::plugins::*;

fn main() {
    App::new()
        .add_plugins(
            (
                DefaultPlugins, 
                EditorPlugin,                
            )
        )
        .add_systems(Startup, spawn_world)
        .run();
}

fn spawn_world(
    mut commands: Commands,
    mut meshes: ResMut<Assets<Mesh>>,
    mut materials: ResMut<Assets<StandardMaterial>>,
) {
    // plane
    commands.spawn(PbrBundle {
        mesh: meshes.add(shape::Plane::from_size(5.0).into()),
        material: materials.add(Color::rgb(0.3, 0.5, 0.3).into()),
        ..default()
    });
    // cube
    commands.spawn(
    (
        PbrBundle {
            mesh: meshes.add(Mesh::from(shape::Cube { size: 1.0 })),
            material: materials.add(Color::rgb(0.8, 0.7, 0.6).into()),
            transform: Transform::from_xyz(0.0, 0.5, 0.0),
            ..default()
        },
        MakeSelectableBundle::default(),
    ));
    // light
    commands.spawn(PointLightBundle {
        point_light: PointLight {
            intensity: 1500.0,
            shadows_enabled: true,
            ..default()
        },
        transform: Transform::from_xyz(4.0, 8.0, 4.0),
        ..default()
    });
    // camera
    commands.spawn(Camera3dBundle {
        transform: Transform::from_xyz(-2.0, 2.5, 5.0).looking_at(Vec3::ZERO, Vec3::Y),
        ..default()
    });
}