use bevy::prelude::*;
use bevy_ecs_tilemap::prelude::*;
mod helpers;
fn startup(mut commands: Commands, asset_server: Res<AssetServer>) {
commands.spawn(Camera2d);
let texture_handle: Handle<Image> = asset_server.load("tiles.png");
let map_size = TilemapSize { x: 32, y: 32 };
let mut tile_storage = TileStorage::empty(map_size);
let tilemap_entity = commands.spawn_empty().id();
fill_tilemap(
TileTextureIndex(0),
map_size,
TilemapId(tilemap_entity),
&mut commands,
&mut tile_storage,
);
let tile_size = TilemapTileSize { x: 16.0, y: 16.0 };
let grid_size = tile_size.into();
let map_type = TilemapType::default();
commands.entity(tilemap_entity).insert(TilemapBundle {
grid_size,
map_type,
size: map_size,
storage: tile_storage,
texture: TilemapTexture::Single(texture_handle.clone()),
tile_size,
anchor: TilemapAnchor::Center,
..Default::default()
});
let mut tile_storage = TileStorage::empty(map_size);
let tilemap_entity = commands.spawn_empty().id();
fill_tilemap(
TileTextureIndex(2),
map_size,
TilemapId(tilemap_entity),
&mut commands,
&mut tile_storage,
);
commands.entity(tilemap_entity).insert(TilemapBundle {
grid_size,
map_type,
size: map_size,
storage: tile_storage,
texture: TilemapTexture::Single(texture_handle),
tile_size: TilemapTileSize { x: 16.0, y: 16.0 },
anchor: TilemapAnchor::Center,
transform: Transform::from_xyz(32.0, 32.0, 1.0),
..Default::default()
});
}
fn main() {
App::new()
.add_plugins(
DefaultPlugins
.set(WindowPlugin {
primary_window: Some(Window {
title: String::from("Layers Example"),
..Default::default()
}),
..default()
})
.set(ImagePlugin::default_nearest()),
)
.add_plugins(TilemapPlugin)
.add_systems(Startup, startup)
.add_systems(Update, helpers::camera::movement)
.run();
}