bevy_ecs_tiled 0.11.2

A Bevy plugin for loading Tiled maps
Documentation
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
//! Systems and utilities for spawning Tiled map entities.
//!
//! This module contains logic for instantiating Bevy entities and components from Tiled map data.
//! It handles the creation of map layers, tiles, objects, and their associated components in the ECS world,
//! enabling the rendering and interaction of Tiled maps within a Bevy application.

use crate::{prelude::*, tiled::event::TiledMessageWriters, tiled::layer::TiledLayerParallax};
use bevy::{platform::collections::HashMap, prelude::*, sprite::Anchor};

#[cfg(feature = "render")]
use bevy_ecs_tilemap::prelude::{TilemapBundle, TilemapSpacing};

#[cfg(feature = "user_properties")]
use crate::tiled::properties::command::PropertiesCommandExt;

use super::loader::tileset_label;

pub(crate) fn spawn_map(
    commands: &mut Commands,
    map_entity: Entity,
    map_asset_id: AssetId<TiledMapAsset>,
    tiled_map: &TiledMapAsset,
    map_storage: &mut TiledMapStorage,
    render_settings: &TilemapRenderSettings,
    layer_z_offset: &TiledMapLayerZOffset,
    message_writers: &mut TiledMessageWriters,
    anchor: &TilemapAnchor,
) {
    commands.entity(map_entity).insert(Name::new(format!(
        "TiledMap: {}",
        tiled_map.map.source.display()
    )));

    let map_event = TiledEvent::new(map_entity, MapCreated)
        .with_map(map_entity, map_asset_id)
        .to_owned();

    let mut layer_events: Vec<TiledEvent<LayerCreated>> = Vec::new();
    let mut object_events: Vec<TiledEvent<ObjectCreated>> = Vec::new();
    let mut tilemap_events: Vec<TiledEvent<TilemapCreated>> = Vec::new();
    let mut tile_events: Vec<TiledEvent<TileCreated>> = Vec::new();

    // Order of the differents layers in the .TMX file is important:
    // a layer appearing last in the .TMX should appear above previous layers
    // Start with a negative offset so in the end we end up with the top layer at Z-offset from settings
    let mut acc_z_offset = tiled_map.map.layers().len() as f32 * (-layer_z_offset.0);

    // Once materials have been created/added we need to then create the layers.
    for (layer_id, layer) in tiled_map.map.layers().enumerate() {
        let layer_id = layer_id as u32;
        let layer_position = Vec2::new(layer.offset_x, -layer.offset_y);

        // Increment Z offset and compute layer transform offset
        acc_z_offset += layer_z_offset.0;
        let layer_transform = Transform::from_translation(layer_position.extend(acc_z_offset));

        // Spawn layer entity and attach it to the map entity
        let layer_entity = commands
            .spawn((
                ChildOf(map_entity),
                TiledMapReference(map_entity),
                TiledName(layer.name.clone()),
                // Apply layer Transform using both layer base Transform and Tiled offset
                layer_transform,
                // Determine layer default visibility
                match &layer.visible {
                    true => Visibility::Inherited,
                    false => Visibility::Hidden,
                },
            ))
            .id();

        // Add parallax component if the layer has parallax values
        if layer.parallax_x != 1.0 || layer.parallax_y != 1.0 {
            commands.entity(layer_entity).insert(TiledLayerParallax {
                parallax_x: layer.parallax_x,
                parallax_y: layer.parallax_y,
                base_position: layer_position,
            });
        }

        let layer_event = map_event
            .transmute(Some(layer_entity), LayerCreated)
            .with_layer(layer_entity, layer_id)
            .to_owned();

        match layer.layer_type() {
            tiled::LayerType::Tiles(tile_layer) => {
                commands.entity(layer_entity).insert((
                    Name::new(format!("TiledMapTileLayer({})", layer.name)),
                    TiledLayer::Tiles,
                ));
                spawn_tiles_layer(
                    commands,
                    tiled_map,
                    &layer_event,
                    layer,
                    tile_layer,
                    render_settings,
                    &mut map_storage.tiles,
                    &mut tilemap_events,
                    &mut tile_events,
                    anchor,
                );
            }
            tiled::LayerType::Objects(object_layer) => {
                commands.entity(layer_entity).insert((
                    Name::new(format!("TiledMapObjectLayer({})", layer.name)),
                    TiledLayer::Objects,
                ));
                spawn_objects_layer(
                    commands,
                    tiled_map,
                    &layer_event,
                    object_layer,
                    &mut map_storage.objects,
                    &mut object_events,
                    anchor,
                );
            }
            tiled::LayerType::Group(_group_layer) => {
                commands.entity(layer_entity).insert((
                    Name::new(format!("TiledMapGroupLayer({})", layer.name)),
                    TiledLayer::Group,
                ));
                warn!("Group layers are not yet implemented");
            }
            tiled::LayerType::Image(image_layer) => {
                commands.entity(layer_entity).insert((
                    Name::new(format!("TiledMapImageLayer({})", layer.name)),
                    TiledLayer::Image,
                ));
                spawn_image_layer(commands, tiled_map, &layer_event, image_layer, anchor);
            }
        };

        map_storage.layers.insert(layer.id(), layer_entity);
        layer_events.push(layer_event);
    }

    #[cfg(feature = "user_properties")]
    {
        let mut props = tiled_map.properties.clone().hydrate(&map_storage.objects);

        commands.entity(map_entity).insert_properties(props.map);

        for (id, &entity) in map_storage.objects.iter() {
            commands
                .entity(entity)
                .insert_properties(props.objects.remove(id).unwrap());
        }

        for (id, &entity) in map_storage.layers.iter() {
            commands
                .entity(entity)
                .insert_properties(props.layers.remove(id).unwrap());
        }

        for (id, entities) in map_storage.tiles.iter() {
            let Some(p) = props.tiles.get(&id.0).and_then(|e| e.get(&id.1)) else {
                continue;
            };
            for &entity in entities {
                commands.entity(entity).insert_properties(p.clone());
            }
        }
    }

    // Send events and trigger observers
    map_event.send(commands, &mut message_writers.map_created);

    for e in layer_events {
        e.send(commands, &mut message_writers.layer_created);
    }
    for e in tilemap_events {
        e.send(commands, &mut message_writers.tilemap_created);
    }
    for e in tile_events {
        e.send(commands, &mut message_writers.tile_created);
    }
    for e in object_events {
        e.send(commands, &mut message_writers.object_created);
    }
}

fn spawn_tiles_layer(
    commands: &mut Commands,
    tiled_map: &TiledMapAsset,
    layer_event: &TiledEvent<LayerCreated>,
    layer: tiled::Layer,
    tiles_layer: tiled::TileLayer,
    _render_settings: &TilemapRenderSettings,
    entity_map: &mut HashMap<(u32, tiled::TileId), Vec<Entity>>,
    tilemap_events: &mut Vec<TiledEvent<TilemapCreated>>,
    tile_events: &mut Vec<TiledEvent<TileCreated>>,
    _anchor: &TilemapAnchor,
) {
    // The `TilemapBundle` requires that all tile images come exclusively from a single
    // tiled texture or from a Vec of independent per-tile images. Furthermore, all of
    // the per-tile images must be the same size. Since Tiled allows tiles of mixed
    // tilesets on each layer and allows differently-sized tile images in each tileset,
    // this means we need to load each combination of tileset and layer separately.
    for (tileset_index, tileset) in tiled_map.map.tilesets().iter().enumerate() {
        let tileset_index = tileset_index as u32;
        let Some(label) = tiled_map.tilesets_label_by_index.get(&tileset_index) else {
            log::warn!("Skipped creating layer with missing tilemap textures (index {tileset_index} not found).");
            continue;
        };

        let Some(t) = tiled_map.tilesets.get(label) else {
            log::warn!(
                "Skipped creating layer with missing tilemap textures (label {label:?} not found)."
            );
            continue;
        };

        if !t.usable_for_tiles_layer {
            continue;
        }

        let tilemap_entity = commands
            .spawn((
                Name::new(format!("TiledTilemap({}, {})", layer.name, tileset.name)),
                TiledMapReference(layer_event.get_map_entity().unwrap()),
                TiledTilemap,
                TiledName(tileset.name.clone()),
                ChildOf(layer_event.origin),
            ))
            .id();

        let tilemap_event = layer_event
            .transmute(Some(tilemap_entity), TilemapCreated)
            .with_tilemap(tilemap_entity, tileset_index)
            .to_owned();
        tilemap_events.push(tilemap_event);

        let _tile_storage = spawn_tiles(
            commands,
            tiled_map,
            &tilemap_event,
            tilemap_entity,
            &t.tilemap_texture,
            tileset_index,
            &tiles_layer,
            entity_map,
            tile_events,
        );

        #[cfg(feature = "render")]
        {
            let grid_size = grid_size_from_map(&tiled_map.map);
            commands.entity(tilemap_entity).insert(TilemapBundle {
                grid_size,
                size: tiled_map.tilemap_size,
                storage: _tile_storage,
                texture: t.tilemap_texture.clone(),
                tile_size: TilemapTileSize {
                    x: tileset.tile_width as f32,
                    y: tileset.tile_height as f32,
                },
                spacing: TilemapSpacing {
                    x: tileset.spacing as f32,
                    y: tileset.spacing as f32,
                },
                transform: Transform::from_xyz(
                    tileset.offset_x as f32,
                    -tileset.offset_y as f32,
                    0.0,
                ),
                map_type: tilemap_type_from_map(&tiled_map.map),
                render_settings: *_render_settings,
                anchor: *_anchor,
                ..default()
            });
        }
    }
}

fn spawn_tiles(
    commands: &mut Commands,
    tiled_map: &TiledMapAsset,
    layer_event: &TiledEvent<TilemapCreated>,
    layer_entity: Entity,
    tilemap_texture: &TilemapTexture,
    tileset_id: u32,
    tiles_layer: &tiled::TileLayer,
    entity_map: &mut HashMap<(u32, tiled::TileId), Vec<Entity>>,
    tile_events: &mut Vec<TiledEvent<TileCreated>>,
) -> TileStorage {
    let tilemap_size = tiled_map.tilemap_size;
    let mut tile_storage = TileStorage::empty(tilemap_size);
    tiled_map.for_each_tile(
        tiles_layer,
        |layer_tile, layer_tile_data, tile_pos, _| {
            let Some(tile) = layer_tile.get_tile() else {
                return;
            };

            if tileset_id as usize != layer_tile.tileset_index() {
                return;
            }

            #[cfg(not(feature = "atlas"))]
            let Some(label) = tiled_map.tilesets_label_by_index.get(&tileset_id) else {
                return;
            };

            let texture_index = match tilemap_texture {
                TilemapTexture::Single(_) => layer_tile.id(),
                #[cfg(not(feature = "atlas"))]
                TilemapTexture::Vector(_) => *tiled_map
                    .tilesets
                    .get(label)
                    .and_then(|t| t.tile_image_offsets.get(&layer_tile.id()))
                    .expect(
                        "The offset into the image vector for tilemap should have been saved during the initial load.",
                    ),
                #[cfg(not(feature = "atlas"))]
                _ => unreachable!(),
            };
            let tile_entity = commands
                .spawn((
                    Name::new(format!("TiledMapTile({},{})", tile_pos.x, tile_pos.y)),
                    TiledTile,
                    TileBundle {
                        position: tile_pos,
                        tilemap_id: TilemapId(layer_entity),
                        texture_index: TileTextureIndex(texture_index),
                        flip: TileFlip {
                            x: layer_tile_data.flip_h,
                            y: layer_tile_data.flip_v,
                            d: layer_tile_data.flip_d,
                        },
                        ..default()
                    },
                    ChildOf(layer_entity),
                ))
                .id();

            // Handle animated tiles
            if let Some(animated_tile) = get_animated_tile(&tile) {
                commands.entity(tile_entity).insert(animated_tile);
            }

            let tile_id = layer_tile.id();

            // Handle custom tiles (with user properties)
            if !tile.properties.is_empty() {
                let tile_event = layer_event.transmute(Some(tile_entity), TileCreated).with_tile(
                    tile_entity,
                    tile_pos,
                    tile_id,
                ).to_owned();
                tile_events.push(tile_event);
            }

            // Update map storage with tile entity
            let key = (tileset_id, tile_id);
            entity_map
                .entry(key)
                .and_modify(|entities| {
                    entities.push(tile_entity);
                })
                .or_insert(vec![tile_entity]);

            // Add our tile to the bevy_ecs_tilemap::TileStorage
            tile_storage.set(&tile_pos, tile_entity);
        },
    );
    tile_storage
}

fn spawn_objects_layer(
    commands: &mut Commands,
    tiled_map: &TiledMapAsset,
    layer_event: &TiledEvent<LayerCreated>,
    object_layer: tiled::ObjectLayer,
    entity_map: &mut HashMap<u32, Entity>,
    object_events: &mut Vec<TiledEvent<ObjectCreated>>,
    anchor: &TilemapAnchor,
) {
    for (index, object_data) in object_layer.objects().enumerate() {
        let tiled_object = TiledObject::from_object_data(&object_data);
        let mut pos = tiled_map.object_relative_position(&object_data, anchor);

        // For isometric maps, we need to adjust the position of tile objects
        // to match the isometric grid.
        if matches!(
            tilemap_type_from_map(&tiled_map.map),
            TilemapType::Isometric(..)
        ) {
            if let TiledObject::Tile { width, height: _ } = tiled_object {
                pos.x -= width / 2.;
            }
        }

        let transform = Transform::from_isometry(
            Isometry3d::from_translation(pos.extend(index as f32 * 0.001))
                * Isometry3d::from_rotation(Quat::from_rotation_z(f32::to_radians(
                    -object_data.rotation,
                ))),
        );

        let object_kind = match tiled_object {
            TiledObject::Point => "Point",
            TiledObject::Tile { .. } => "Tile",
            TiledObject::Text => "Text",
            TiledObject::Rectangle { .. } => "Rectangle",
            TiledObject::Ellipse { .. } => "Ellipse",
            TiledObject::Polygon { .. } => "Polygon",
            TiledObject::Polyline { .. } => "Polyline",
        };

        let object_entity = commands
            .spawn((
                Name::new(format!("{object_kind}({})", object_data.name)),
                ChildOf(layer_event.origin),
                TiledMapReference(layer_event.get_map_entity().unwrap()),
                tiled_object,
                TiledName(object_data.name.clone()),
                transform,
                match &object_data.visible {
                    true => Visibility::Inherited,
                    false => Visibility::Hidden,
                },
            ))
            .id();

        // Handle objects containing tile data:
        // we want to add a Sprite component to the object entity
        // and possibly an animation component if the tile is animated.
        match handle_tile_object(&object_data, tiled_map) {
            (Some((sprite, offset_transform)), None) => {
                commands.spawn((
                    Name::new("TiledObjectVisual"),
                    TiledObjectVisualOf(object_entity),
                    ChildOf(object_entity),
                    sprite,
                    Anchor::BOTTOM_LEFT,
                    offset_transform,
                ));
            }
            (Some((sprite, offset_transform)), Some(animation)) => {
                commands.spawn((
                    Name::new("TiledObjectVisual"),
                    TiledObjectVisualOf(object_entity),
                    ChildOf(object_entity),
                    sprite,
                    Anchor::BOTTOM_LEFT,
                    offset_transform,
                    animation,
                ));
            }
            _ => {}
        };

        entity_map.insert(object_data.id(), object_entity);
        let object_event = layer_event
            .transmute(Some(object_entity), ObjectCreated)
            .with_object(object_entity, object_data.id())
            .to_owned();
        object_events.push(object_event);
    }
}

fn handle_tile_object(
    object: &tiled::Object,
    tiled_map: &TiledMapAsset,
) -> (Option<(Sprite, Transform)>, Option<TiledAnimation>) {
    let Some(tile) = (*object).get_tile() else {
        return (None, None);
    };

    // Assume tile objets always have a rectangular shape
    let tiled::ObjectShape::Rect { width, height } = object.shape else {
        return (None, None);
    };

    let label = match tile.tileset_location() {
        tiled::TilesetLocation::Map(tileset_index) => {
            let tileset_index = *tileset_index as u32;
            tiled_map
                .tilesets_label_by_index
                .get(&tileset_index)
                .expect("Cannot find tileset path for object tile")
        }
        tiled::TilesetLocation::Template(tileset) => &tileset_label(tileset)
            .expect("Cannot find object tile from Template")
            .to_owned(),
    };

    let Some(transform) = tile.get_tile().map(|t| {
        let unscaled_tile_size = match &t.image {
            Some(image) => {
                // tile is in image collection
                Vec2::new(image.width as f32, image.height as f32)
            }
            None => Vec2::new(
                t.tileset().tile_width as f32,
                t.tileset().tile_height as f32,
            ),
        };
        let scale = Vec2::new(width, height) / unscaled_tile_size;
        Transform::from_xyz(
            t.tileset().offset_x as f32 * scale.x,
            -t.tileset().offset_y as f32 * scale.y,
            0.0,
        )
    }) else {
        return (None, None);
    };

    let Some(sprite) = tiled_map.tilesets.get(label).and_then(|t| {
        match &t.tilemap_texture {
            TilemapTexture::Single(single) => {
                t.texture_atlas_layout_handle.as_ref().map(|handle| {
                    Sprite {
                        image: single.clone(),
                        texture_atlas: Some(TextureAtlas {
                            layout: handle.clone(),
                            index: tile.id() as usize,
                        }),
                        flip_x: tile.flip_h,
                        flip_y: tile.flip_v,
                        custom_size: Some(Vec2::new(
                            width,
                            height
                        )),
                        ..default()
                    }
                })
            },
            #[cfg(not(feature = "atlas"))]
            TilemapTexture::Vector(vector) => {
                let index = *t.tile_image_offsets.get(&tile.id())
                    .expect("The offset into the image vector for template should have been saved during the initial load.");
                vector.get(index as usize).map(|image| {
                    Sprite {
                        image: image.clone(),
                        flip_x: tile.flip_h,
                        flip_y: tile.flip_v,
                        custom_size: Some(Vec2::new(
                            width,
                            height
                        )),
                        ..default()
                    }
                })
            }
            #[cfg(not(feature = "atlas"))]
            _ => unreachable!(),
        }
    }) else {
        return (None, None);
    };

    // Handle the case of an animated tile
    let animation = tile
        .get_tile()
        .and_then(|t| get_animated_tile(&t))
        .map(|animation| TiledAnimation {
            start: animation.start as usize,
            end: animation.end as usize,
            timer: Timer::from_seconds(
                1. / (animation.speed * (animation.end - animation.start) as f32),
                TimerMode::Repeating,
            ),
        });

    (Some((sprite, transform)), animation)
}

fn spawn_image_layer(
    commands: &mut Commands,
    tiled_map: &TiledMapAsset,
    layer_event: &TiledEvent<LayerCreated>,
    image_layer: tiled::ImageLayer,
    anchor: &TilemapAnchor,
) {
    if let Some(image) = &image_layer.image {
        let Some(handle) = layer_event
            .get_layer_id()
            .and_then(|id| tiled_map.images.get(&id))
        else {
            return;
        };

        let image_size = Vec2::new(image.width as f32, image.height as f32);
        let image_position = tiled_map.world_space_from_tiled_position(
            anchor,
            match tilemap_type_from_map(&tiled_map.map) {
                // Special case for isometric maps where image origin
                // is not (0, 0) but (-map_width/2, +map_height/2)
                TilemapType::Isometric(IsoCoordSystem::Diamond) => {
                    let grid_size = grid_size_from_map(&tiled_map.map);
                    let map_size = tiled_map.tilemap_size;
                    Vec2 {
                        x: map_size.x as f32 * grid_size.y / -2.,
                        y: map_size.y as f32 * grid_size.y / 2.,
                    }
                }
                _ => Vec2::ZERO,
            },
        );
        commands.spawn((
            Name::new(format!("Image({})", image.source.display())),
            TiledImage {
                base_position: image_position,
                base_size: image_size,
            },
            ChildOf(layer_event.origin),
            TiledMapReference(layer_event.get_map_entity().unwrap()),
            Sprite {
                image: handle.clone(),
                custom_size: Some(image_size),
                image_mode: SpriteImageMode::Tiled {
                    tile_x: image_layer.repeat_x,
                    tile_y: image_layer.repeat_y,
                    stretch_value: 1.,
                },
                ..default()
            },
            Anchor::TOP_LEFT,
            Transform::from_translation(image_position.extend(0.)),
        ));
    }
}

fn get_animated_tile(tile: &tiled::Tile) -> Option<AnimatedTile> {
    let Some(animation_data) = &tile.animation else {
        return None;
    };
    let mut previous_tile_id = None;
    let first_tile = animation_data.iter().next()?;
    let last_tile = animation_data.iter().last()?;

    // Sanity checks: current limitations from bevy_ecs_tilemap
    for frame in animation_data {
        if frame.duration != first_tile.duration {
            log::warn!("Animated tile with non constant frame duration is currently not supported");
            return None;
        }
        if let Some(id) = previous_tile_id {
            if frame.tile_id != id + 1 {
                log::warn!("Animated tile with non-aligned frame tiles is currently not supported");
                return None;
            }
        }
        previous_tile_id = Some(frame.tile_id);
    }

    // duration is in ms and we want a 'frames per second' speed
    Some(AnimatedTile {
        start: first_tile.tile_id,
        end: last_tile.tile_id + 1,
        speed: 1000. / (first_tile.duration * (last_tile.tile_id - first_tile.tile_id + 1)) as f32,
    })
}