use bevy::prelude::*;
use bevy_ecs_ldtk::prelude::*;
use crate::colliders::ColliderBundle;
#[derive(Clone, Default, Bundle, LdtkEntity)]
pub struct ChestBundle {
#[sprite_sheet]
pub sprite_sheet: Sprite,
#[from_entity_instance]
pub collider_bundle: ColliderBundle,
}
#[derive(Clone, Default, Bundle, LdtkEntity)]
pub struct PumpkinsBundle {
#[sprite_sheet(no_grid)]
pub sprite_sheet: Sprite,
}
pub struct MiscObjectsPlugin;
impl Plugin for MiscObjectsPlugin {
fn build(&self, app: &mut App) {
app.register_ldtk_entity::<ChestBundle>("Chest")
.register_ldtk_entity::<PumpkinsBundle>("Pumpkins");
}
}