use bevy::prelude::*;
use bevy_easy_localize::{Localize, LocalizeText};
pub fn main() {
App::new()
.add_plugins(
DefaultPlugins
.set(AssetPlugin {
file_path: "examples/assets".to_string(),
..Default::default()
})
.build(),
)
.add_plugins(bevy_easy_localize::LocalizePlugin)
.insert_resource(Localize::from_asset_path("test.csv"))
.add_systems(Startup, setup)
.add_systems(Update, change_language)
.run();
}
fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
commands.spawn(Camera2dBundle::default());
commands.spawn((
TextBundle::from_section(
"default value",
TextStyle {
font: asset_server.load("font.ttf"),
font_size: 100.0,
color: Color::WHITE,
},
),
LocalizeText::from_section("hello"),
));
}
fn change_language(keyboard: Res<ButtonInput<KeyCode>>, mut localize: ResMut<Localize>) {
if keyboard.just_pressed(KeyCode::KeyE) {
localize.set_language("English");
}
if keyboard.just_pressed(KeyCode::KeyG) {
localize.set_language("German");
}
}