bevy_easy_localize 0.1.0

Lightweight bevy localization
Documentation
# `bevy_easy_localize`

A simple crate to localize your game using .csv files.
## Features

- Loading from `.csv` files
- Loading the translation file from the asset folder
- Hot reloading
- Lightweight
## Upcoming features
- Per-language fonts
- More flexible and customizable `.csv` file loading
## How to use
The `.csv` file currently must be arranged in this order:

|Keyword|Comments|Language_0|Language_1|...|
|---|---|---|---|---|
|word|comment|translation0|translation1|...|

![image](https://user-images.githubusercontent.com/50209404/209450226-0362a4b5-4b26-47ad-adc0-90fa2f902ef3.png)

In your project:
```rust
use bevy::prelude::*;
use bevy_easy_localize::Localize;
pub fn main() {
    App::new()
        .add_plugins(DefaultPlugins)
        //Add the plugin
        .add_plugin(bevy_easy_localize::LocalizePlugin)
        //Insert an empty resource
        .insert_resource(Localize::empty())
        .add_startup_system(init_localize)
        .add_system(translate)
        .run();
}
fn init_localize(asset_server:Res<AssetServer>,mut localize:ResMut<Localize>){
    //Set the handle
    localize.set_handle(asset_server.load("test.csv"));
}
fn translate(
    keyboard:Res<Input<KeyCode>>,
    mut localize:ResMut<Localize>,
){
    //Easily set the language
    localize.set_language("German");
    if keyboard.just_pressed(KeyCode::Space){
        //Use the get() method to get a translated word for the specified keyword
        println!("{}",localize.get("start_game"));
    }
}
```
## Examples

- [`simple`]examples/simple.rs – Reading from a file to initialize the resource.
- [`asset`]examples/asset.rs – Using asset handles to initialize the resource.
## Bevy Compatibility
|bevy|bevy_easy_localize|
|---|---|
|0.9|0.1|
## About
I made this crate for my personal projects. 
The obvious alternative is [`bevy_fluent`]https://github.com/kgv/bevy_fluent, but my goal is to just translate some text and 
I don't need all of the fancy features it offers.
I will definitely be updating this crate and if you want to add a feature, please submit a pull request.