use bevy::{color::palettes, prelude::*};
use bevy_easings::Ease;
fn main() -> Result<(), Box<dyn std::error::Error>> {
App::default()
.add_plugins(DefaultPlugins)
.add_plugins(bevy_easings::EasingsPlugin::default())
.add_systems(Startup, setup)
.run();
Ok(())
}
fn setup(mut commands: Commands) {
commands.spawn(Camera2d);
for (i, ease_function) in [
bevy_easings::EaseFunction::QuadraticIn,
bevy_easings::EaseFunction::QuadraticOut,
bevy_easings::EaseFunction::QuadraticInOut,
bevy_easings::EaseFunction::CubicIn,
bevy_easings::EaseFunction::CubicOut,
bevy_easings::EaseFunction::CubicInOut,
bevy_easings::EaseFunction::QuarticIn,
bevy_easings::EaseFunction::QuarticOut,
bevy_easings::EaseFunction::QuarticInOut,
bevy_easings::EaseFunction::QuinticIn,
bevy_easings::EaseFunction::QuinticOut,
bevy_easings::EaseFunction::QuinticInOut,
bevy_easings::EaseFunction::SineIn,
bevy_easings::EaseFunction::SineOut,
bevy_easings::EaseFunction::SineInOut,
bevy_easings::EaseFunction::CircularIn,
bevy_easings::EaseFunction::CircularOut,
bevy_easings::EaseFunction::CircularInOut,
bevy_easings::EaseFunction::ExponentialIn,
bevy_easings::EaseFunction::ExponentialOut,
bevy_easings::EaseFunction::ExponentialInOut,
bevy_easings::EaseFunction::ElasticIn,
bevy_easings::EaseFunction::ElasticOut,
bevy_easings::EaseFunction::ElasticInOut,
bevy_easings::EaseFunction::BackIn,
bevy_easings::EaseFunction::BackOut,
bevy_easings::EaseFunction::BackInOut,
bevy_easings::EaseFunction::BounceIn,
bevy_easings::EaseFunction::BounceOut,
bevy_easings::EaseFunction::BounceInOut,
]
.iter()
.enumerate()
{
commands.spawn((
Node {
..Default::default()
},
BackgroundColor(palettes::basic::RED.into()),
Node {
width: Val::Percent(3.),
height: Val::Percent(3.),
left: Val::Percent(i as f32 * 4.0),
top: Val::Percent(25.0),
..Default::default()
}
.ease_to(
Node {
top: Val::Percent(75.0),
..Default::default()
},
*ease_function,
bevy_easings::EasingType::PingPong {
duration: std::time::Duration::from_secs(1),
pause: Some(std::time::Duration::from_millis(500)),
},
),
));
}
}