bevy_easings 0.19.0

Easing plugin for Bevy
Documentation
use bevy::{color::palettes, prelude::*};

use bevy_easings::Ease;

fn main() -> Result<(), Box<dyn std::error::Error>> {
    App::default()
        .add_plugins(DefaultPlugins)
        .add_plugins(bevy_easings::EasingsPlugin::default())
        .add_systems(Startup, setup)
        .run();

    Ok(())
}

fn setup(mut commands: Commands) {
    commands.spawn(Camera2d);

    for (i, ease_function) in [
        bevy_easings::EaseFunction::QuadraticIn,
        bevy_easings::EaseFunction::QuadraticOut,
        bevy_easings::EaseFunction::QuadraticInOut,
        bevy_easings::EaseFunction::CubicIn,
        bevy_easings::EaseFunction::CubicOut,
        bevy_easings::EaseFunction::CubicInOut,
        bevy_easings::EaseFunction::QuarticIn,
        bevy_easings::EaseFunction::QuarticOut,
        bevy_easings::EaseFunction::QuarticInOut,
        bevy_easings::EaseFunction::QuinticIn,
        bevy_easings::EaseFunction::QuinticOut,
        bevy_easings::EaseFunction::QuinticInOut,
        bevy_easings::EaseFunction::SineIn,
        bevy_easings::EaseFunction::SineOut,
        bevy_easings::EaseFunction::SineInOut,
        bevy_easings::EaseFunction::CircularIn,
        bevy_easings::EaseFunction::CircularOut,
        bevy_easings::EaseFunction::CircularInOut,
        bevy_easings::EaseFunction::ExponentialIn,
        bevy_easings::EaseFunction::ExponentialOut,
        bevy_easings::EaseFunction::ExponentialInOut,
        bevy_easings::EaseFunction::ElasticIn,
        bevy_easings::EaseFunction::ElasticOut,
        bevy_easings::EaseFunction::ElasticInOut,
        bevy_easings::EaseFunction::BackIn,
        bevy_easings::EaseFunction::BackOut,
        bevy_easings::EaseFunction::BackInOut,
        bevy_easings::EaseFunction::BounceIn,
        bevy_easings::EaseFunction::BounceOut,
        bevy_easings::EaseFunction::BounceInOut,
    ]
    .iter()
    .enumerate()
    {
        commands.spawn((
            Node {
                ..Default::default()
            },
            BackgroundColor(palettes::basic::RED.into()),
            Node {
                width: Val::Percent(3.),
                height: Val::Percent(3.),
                left: Val::Percent(i as f32 * 4.0),
                top: Val::Percent(25.0),

                ..Default::default()
            }
            .ease_to(
                Node {
                    top: Val::Percent(75.0),
                    ..Default::default()
                },
                *ease_function,
                bevy_easings::EasingType::PingPong {
                    duration: std::time::Duration::from_secs(1),
                    pause: Some(std::time::Duration::from_millis(500)),
                },
            ),
        ));
    }
}