1pub use directx_mesh;
2pub use loader::*;
3
4mod loader;
5
6use bevy::prelude::*;
7
8#[derive(Default)]
9pub struct DirectXMeshPlugin;
10
11impl Plugin for DirectXMeshPlugin {
12 fn build(&self, app: &mut App) {
13 app.init_asset_loader::<DirectXMeshLoader>();
14 }
15}