use std::path::PathBuf;
use bevy_asset::{AssetPath, LoadContext, RenderAssetUsages};
use bevy_image::prelude::*;
use image::{DynamicImage, GenericImage as _, GenericImageView as _, Rgba};
use thiserror::Error;
#[non_exhaustive]
#[derive(Debug, Error)]
pub enum LoadImageError {
#[error("could not load image: {dependency}")]
Error { dependency: AssetPath<'static> },
}
pub(crate) async fn load_image(
load_context: &mut LoadContext<'_>,
path: &str,
color_key: Option<(u8, u8, u8)>,
flip_x: bool,
flip_y: bool,
) -> Result<Image, LoadImageError> {
let path: PathBuf = path.into();
let loaded = load_context
.load_builder()
.load_value::<Image>(path.clone())
.await
.map_err(|_| LoadImageError::Error {
dependency: path.clone().into(),
})?;
let img = loaded.get();
let mut dyn_img = img
.clone()
.try_into_dynamic()
.map_err(|_| LoadImageError::Error {
dependency: path.clone().into(),
})?;
dyn_img = process_image(dyn_img, color_key, flip_x, flip_y);
Ok(Image::from_dynamic(
dyn_img,
true,
RenderAssetUsages::default(),
))
}
fn process_image(
src_img: DynamicImage,
color_key: Option<(u8, u8, u8)>,
flip_x: bool,
flip_y: bool,
) -> DynamicImage {
let (width, height) = src_img.dimensions();
let mut dest_img = DynamicImage::new_rgba8(width, height);
for y in 0..height {
for x in 0..width {
let target_x = if flip_x { width - 1 - x } else { x };
let target_y = if flip_y { height - 1 - y } else { y };
let mut pixel = src_img.get_pixel(x, y);
if let Some((r, g, b)) = color_key {
if pixel[0] == r && pixel[1] == g && pixel[2] == b {
pixel = Rgba([0, 0, 0, 0]); }
}
dest_img.put_pixel(target_x, target_y, pixel);
}
}
dest_img
}