use bevy::{color::palettes::css::*, prelude::*};
pub struct UiPlugin;
impl Plugin for UiPlugin {
fn build(&self, app: &mut App) {
app.add_systems(Startup, setup_ui);
app.add_systems(Update, update_button);
}
}
fn setup_ui(mut commands: Commands) {
commands.spawn(Camera2d);
commands
.spawn(Node {
width: Val::Percent(100.0),
height: Val::Percent(100.0),
align_items: AlignItems::Center,
justify_content: JustifyContent::Center,
..default()
})
.with_children(|parent| {
parent
.spawn((
Button,
Node {
width: Val::Px(150.0),
height: Val::Px(65.0),
border: UiRect::all(Val::Px(5.0)),
justify_content: JustifyContent::Center, align_items: AlignItems::Center, border_radius: BorderRadius::MAX,
..default()
},
BorderColor::all(Color::BLACK),
BackgroundColor(NORMAL_BUTTON),
))
.with_child((
Text::new("Button"),
TextFont {
font_size: FontSize::Px(33.0),
..default()
},
TextColor(Color::srgb(0.9, 0.9, 0.9)),
));
});
}
const NORMAL_BUTTON: Color = Color::srgb(0.15, 0.15, 0.15);
const HOVERED_BUTTON: Color = Color::srgb(0.25, 0.25, 0.25);
const PRESSED_BUTTON: Color = Color::srgb(0.35, 0.75, 0.35);
fn update_button(
mut interaction_query: Query<
(
&Interaction,
&mut BackgroundColor,
&mut BorderColor,
&Children,
),
(Changed<Interaction>, With<Button>),
>,
mut text_query: Query<&mut Text>,
) {
for (interaction, mut color, mut border_color, children) in &mut interaction_query {
let mut text = text_query.get_mut(children[0]).unwrap();
match *interaction {
Interaction::Pressed => {
**text = "Press".to_string();
*color = PRESSED_BUTTON.into();
*border_color = BorderColor::all(RED);
}
Interaction::Hovered => {
**text = "Hover".to_string();
*color = HOVERED_BUTTON.into();
*border_color = BorderColor::all(Color::WHITE);
}
Interaction::None => {
**text = "Button".to_string();
*color = NORMAL_BUTTON.into();
*border_color = BorderColor::all(Color::BLACK);
}
}
}
}