bevy_cube_marcher 0.5.3

A shader-based marching cubes implementation for Bevy
Documentation
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use bevy::prelude::*;

use crate::{ChunkGeneratorSettings, Triangle, Vertex};

fn sample_density<Sampler: Send + Sync>(
    coord: IVec3, // Not UVec3 because -1 is valid for density sampling
    densities: &[f32],
    settings: &ChunkGeneratorSettings<Sampler>,
) -> f32 {
    // Shift to account for the fact that we sample from the next chunk over too for normals
    let x = (coord.x + 1) as usize;
    let y = (coord.y + 1) as usize;
    let z = (coord.z + 1) as usize;
    let num_samples_per_axis = settings.num_samples_per_axis() as usize;
    densities[x * num_samples_per_axis * num_samples_per_axis + y * num_samples_per_axis + z]
}

fn calculate_normal<Sampler: Send + Sync>(
    coord: UVec3,
    densities: &[f32],
    settings: &ChunkGeneratorSettings<Sampler>,
) -> Vec3 {
    let coord = coord.as_ivec3();
    let dx = sample_density(coord - IVec3::X, densities, settings)
        - sample_density(coord + IVec3::X, densities, settings);
    let dy = sample_density(coord - IVec3::Y, densities, settings)
        - sample_density(coord + IVec3::Y, densities, settings);
    let dz = sample_density(coord - IVec3::Z, densities, settings)
        - sample_density(coord + IVec3::Z, densities, settings);
    Vec3::new(dx, dy, dz).normalize()
}

// Calculate the position of the vertex
// The position lies somewhere along the edge defined by the two corner points.
// Where exactly along the edge is determined by the values of each corner point.
fn create_vertex<Sampler: Send + Sync>(
    coord_a: UVec3,
    coord_b: UVec3,
    densities: &[f32],
    settings: &ChunkGeneratorSettings<Sampler>,
) -> Vertex {
    let pos_a = settings.voxel_to_local_position(coord_a);
    let pos_b = settings.voxel_to_local_position(coord_b);
    let density_a = sample_density(coord_a.as_ivec3(), densities, settings);
    let density_b = sample_density(coord_b.as_ivec3(), densities, settings);

    // Interpolate between the two corner points based on the density
    let t = (settings.surface_threshold - density_a) / (density_b - density_a);
    let position = pos_a + t * (pos_b - pos_a);

    // Normal:
    let normal_a = calculate_normal(coord_a, densities, settings);
    let normal_b = calculate_normal(coord_b, densities, settings);
    let normal = (normal_a + t * (normal_b - normal_a)).normalize();

    // Create vertex
    Vertex {
        position,
        _padding1: 0.0,
        normal,
        _padding2: 0.0,
    }
}

pub fn marching_cubes<Sampler: Send + Sync>(
    coord: UVec3,
    densities: &[f32],
    vertices: &mut Vec<Vertex>,
    triangles: &mut Vec<Triangle>,
    settings: &ChunkGeneratorSettings<Sampler>,
) {
    // Calculate unique index for each cube configuration.
    // There are 256 possible values (cube has 8 corners, so 2^8 possibilites).
    // A value of 0 means cube is entirely inside the surface; 255 entirely outside.
    // The value is used to look up the edge table, which indicates which edges of the cube the surface passes through.
    let mut cube_configuration: usize = 0;
    for (i, corner_coord) in CORNER_COORDS.iter().enumerate() {
        // Think of the configuration as an 8-bit binary number (each bit represents the state of a corner point).
        // The state of each corner point is either 0: above the surface, or 1: below the surface.
        // The code below sets the corresponding bit to 1, if the point is below the surface.
        if sample_density((coord + corner_coord).as_ivec3(), densities, settings)
            < settings.surface_threshold
        {
            cube_configuration |= 1 << i;
        }
    }

    // Get array of the edges of the cube that the surface passes through.
    let edge_indices = TRIANGULATION[cube_configuration];

    // Create vertices for the edges that the surface passes through.
    let mut edge_vertices = [None; 12];
    let mut edge_to_vertex = [None; 12];
    let mut num_vertices: usize = 0;
    for edge_index in edge_indices {
        // If edge index is -1, then no further vertices exist in this configuration
        if edge_index == -1 {
            break;
        }
        let edge_index = edge_index as usize;

        // If the edge has already been created, skip it.
        if edge_to_vertex[edge_index].is_some() {
            continue;
        }
        num_vertices += 1;

        // Get indices of the two corner points defining the edge that the surface passes through.
        let coord_a = coord + CORNER_COORDS[CORNER_INDEX_A_FROM_EDGE[edge_index]];
        let coord_b = coord + CORNER_COORDS[CORNER_INDEX_B_FROM_EDGE[edge_index]];
        edge_vertices[edge_index] = Some(create_vertex(coord_a, coord_b, densities, settings));
        edge_to_vertex[edge_index] = Some(num_vertices - 1);
    }

    // Map the vertices and their indices to the output buffer.
    for i in 0..12 {
        // If the edge has not been created, skip it.
        if edge_to_vertex[i].is_none() {
            continue;
        }

        edge_to_vertex[i] = Some(vertices.len());
        vertices.push(edge_vertices[i].unwrap()); // FIXME: unwrap
    }

    // Create triangles for the current cube configuration
    for i in (0..15).step_by(3) {
        // If edge index is -1, then no further vertices exist in this configuration
        if edge_indices[i] == -1 {
            break;
        }

        // Create triangle
        triangles.push(Triangle {
            vertex_a: edge_to_vertex[edge_indices[i] as usize].unwrap() as u32,
            vertex_b: edge_to_vertex[edge_indices[i + 1] as usize].unwrap() as u32,
            vertex_c: edge_to_vertex[edge_indices[i + 2] as usize].unwrap() as u32,
        });
    }
}

// This array contains the coordinates of the corners indexed by CORNER_INDEX_A_FROM_EDGE and CORNER_INDEX_B_FROM_EDGE.
const CORNER_COORDS: [UVec3; 8] = [
    UVec3::new(0, 0, 0),
    UVec3::new(1, 0, 0),
    UVec3::new(1, 0, 1),
    UVec3::new(0, 0, 1),
    UVec3::new(0, 1, 0),
    UVec3::new(1, 1, 0),
    UVec3::new(1, 1, 1),
    UVec3::new(0, 1, 1),
];

// These two arrays allow for easy lookup of the indices of the two corner points that form an edge.
// The edge index can be obtained from the triangulation table further below.
const CORNER_INDEX_A_FROM_EDGE: [usize; 12] = [0, 1, 2, 3, 4, 5, 6, 7, 0, 1, 2, 3];
const CORNER_INDEX_B_FROM_EDGE: [usize; 12] = [1, 2, 3, 0, 5, 6, 7, 4, 4, 5, 6, 7];

// Values from http://paulbourke.net/geometry/polygonise/
// Lookup table giving the index of the edge that each vertex lies on for any cube configuration.

// The first index is the cube configuration.
// Since a cube has 8 corners, there are 2^8 = 256 possible configurations.

// The second index is the vertex index. No configuration has more than 15 vertices.
// An entry of -1 means that there are no further vertices in the configuration.
const TRIANGULATION: [[i32; 15]; 256] = [
    [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1],
    [0, 8, 3, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1],
    [0, 1, 9, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1],
    [1, 8, 3, 9, 8, 1, -1, -1, -1, -1, -1, -1, -1, -1, -1],
    [1, 2, 10, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1],
    [0, 8, 3, 1, 2, 10, -1, -1, -1, -1, -1, -1, -1, -1, -1],
    [9, 2, 10, 0, 2, 9, -1, -1, -1, -1, -1, -1, -1, -1, -1],
    [2, 8, 3, 2, 10, 8, 10, 9, 8, -1, -1, -1, -1, -1, -1],
    [3, 11, 2, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1],
    [0, 11, 2, 8, 11, 0, -1, -1, -1, -1, -1, -1, -1, -1, -1],
    [1, 9, 0, 2, 3, 11, -1, -1, -1, -1, -1, -1, -1, -1, -1],
    [1, 11, 2, 1, 9, 11, 9, 8, 11, -1, -1, -1, -1, -1, -1],
    [3, 10, 1, 11, 10, 3, -1, -1, -1, -1, -1, -1, -1, -1, -1],
    [0, 10, 1, 0, 8, 10, 8, 11, 10, -1, -1, -1, -1, -1, -1],
    [3, 9, 0, 3, 11, 9, 11, 10, 9, -1, -1, -1, -1, -1, -1],
    [9, 8, 10, 10, 8, 11, -1, -1, -1, -1, -1, -1, -1, -1, -1],
    [4, 7, 8, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1],
    [4, 3, 0, 7, 3, 4, -1, -1, -1, -1, -1, -1, -1, -1, -1],
    [0, 1, 9, 8, 4, 7, -1, -1, -1, -1, -1, -1, -1, -1, -1],
    [4, 1, 9, 4, 7, 1, 7, 3, 1, -1, -1, -1, -1, -1, -1],
    [1, 2, 10, 8, 4, 7, -1, -1, -1, -1, -1, -1, -1, -1, -1],
    [3, 4, 7, 3, 0, 4, 1, 2, 10, -1, -1, -1, -1, -1, -1],
    [9, 2, 10, 9, 0, 2, 8, 4, 7, -1, -1, -1, -1, -1, -1],
    [2, 10, 9, 2, 9, 7, 2, 7, 3, 7, 9, 4, -1, -1, -1],
    [8, 4, 7, 3, 11, 2, -1, -1, -1, -1, -1, -1, -1, -1, -1],
    [11, 4, 7, 11, 2, 4, 2, 0, 4, -1, -1, -1, -1, -1, -1],
    [9, 0, 1, 8, 4, 7, 2, 3, 11, -1, -1, -1, -1, -1, -1],
    [4, 7, 11, 9, 4, 11, 9, 11, 2, 9, 2, 1, -1, -1, -1],
    [3, 10, 1, 3, 11, 10, 7, 8, 4, -1, -1, -1, -1, -1, -1],
    [1, 11, 10, 1, 4, 11, 1, 0, 4, 7, 11, 4, -1, -1, -1],
    [4, 7, 8, 9, 0, 11, 9, 11, 10, 11, 0, 3, -1, -1, -1],
    [4, 7, 11, 4, 11, 9, 9, 11, 10, -1, -1, -1, -1, -1, -1],
    [9, 5, 4, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1],
    [9, 5, 4, 0, 8, 3, -1, -1, -1, -1, -1, -1, -1, -1, -1],
    [0, 5, 4, 1, 5, 0, -1, -1, -1, -1, -1, -1, -1, -1, -1],
    [8, 5, 4, 8, 3, 5, 3, 1, 5, -1, -1, -1, -1, -1, -1],
    [1, 2, 10, 9, 5, 4, -1, -1, -1, -1, -1, -1, -1, -1, -1],
    [3, 0, 8, 1, 2, 10, 4, 9, 5, -1, -1, -1, -1, -1, -1],
    [5, 2, 10, 5, 4, 2, 4, 0, 2, -1, -1, -1, -1, -1, -1],
    [2, 10, 5, 3, 2, 5, 3, 5, 4, 3, 4, 8, -1, -1, -1],
    [9, 5, 4, 2, 3, 11, -1, -1, -1, -1, -1, -1, -1, -1, -1],
    [0, 11, 2, 0, 8, 11, 4, 9, 5, -1, -1, -1, -1, -1, -1],
    [0, 5, 4, 0, 1, 5, 2, 3, 11, -1, -1, -1, -1, -1, -1],
    [2, 1, 5, 2, 5, 8, 2, 8, 11, 4, 8, 5, -1, -1, -1],
    [10, 3, 11, 10, 1, 3, 9, 5, 4, -1, -1, -1, -1, -1, -1],
    [4, 9, 5, 0, 8, 1, 8, 10, 1, 8, 11, 10, -1, -1, -1],
    [5, 4, 0, 5, 0, 11, 5, 11, 10, 11, 0, 3, -1, -1, -1],
    [5, 4, 8, 5, 8, 10, 10, 8, 11, -1, -1, -1, -1, -1, -1],
    [9, 7, 8, 5, 7, 9, -1, -1, -1, -1, -1, -1, -1, -1, -1],
    [9, 3, 0, 9, 5, 3, 5, 7, 3, -1, -1, -1, -1, -1, -1],
    [0, 7, 8, 0, 1, 7, 1, 5, 7, -1, -1, -1, -1, -1, -1],
    [1, 5, 3, 3, 5, 7, -1, -1, -1, -1, -1, -1, -1, -1, -1],
    [9, 7, 8, 9, 5, 7, 10, 1, 2, -1, -1, -1, -1, -1, -1],
    [10, 1, 2, 9, 5, 0, 5, 3, 0, 5, 7, 3, -1, -1, -1],
    [8, 0, 2, 8, 2, 5, 8, 5, 7, 10, 5, 2, -1, -1, -1],
    [2, 10, 5, 2, 5, 3, 3, 5, 7, -1, -1, -1, -1, -1, -1],
    [7, 9, 5, 7, 8, 9, 3, 11, 2, -1, -1, -1, -1, -1, -1],
    [9, 5, 7, 9, 7, 2, 9, 2, 0, 2, 7, 11, -1, -1, -1],
    [2, 3, 11, 0, 1, 8, 1, 7, 8, 1, 5, 7, -1, -1, -1],
    [11, 2, 1, 11, 1, 7, 7, 1, 5, -1, -1, -1, -1, -1, -1],
    [9, 5, 8, 8, 5, 7, 10, 1, 3, 10, 3, 11, -1, -1, -1],
    [5, 7, 0, 5, 0, 9, 7, 11, 0, 1, 0, 10, 11, 10, 0],
    [11, 10, 0, 11, 0, 3, 10, 5, 0, 8, 0, 7, 5, 7, 0],
    [11, 10, 5, 7, 11, 5, -1, -1, -1, -1, -1, -1, -1, -1, -1],
    [10, 6, 5, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1],
    [0, 8, 3, 5, 10, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1],
    [9, 0, 1, 5, 10, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1],
    [1, 8, 3, 1, 9, 8, 5, 10, 6, -1, -1, -1, -1, -1, -1],
    [1, 6, 5, 2, 6, 1, -1, -1, -1, -1, -1, -1, -1, -1, -1],
    [1, 6, 5, 1, 2, 6, 3, 0, 8, -1, -1, -1, -1, -1, -1],
    [9, 6, 5, 9, 0, 6, 0, 2, 6, -1, -1, -1, -1, -1, -1],
    [5, 9, 8, 5, 8, 2, 5, 2, 6, 3, 2, 8, -1, -1, -1],
    [2, 3, 11, 10, 6, 5, -1, -1, -1, -1, -1, -1, -1, -1, -1],
    [11, 0, 8, 11, 2, 0, 10, 6, 5, -1, -1, -1, -1, -1, -1],
    [0, 1, 9, 2, 3, 11, 5, 10, 6, -1, -1, -1, -1, -1, -1],
    [5, 10, 6, 1, 9, 2, 9, 11, 2, 9, 8, 11, -1, -1, -1],
    [6, 3, 11, 6, 5, 3, 5, 1, 3, -1, -1, -1, -1, -1, -1],
    [0, 8, 11, 0, 11, 5, 0, 5, 1, 5, 11, 6, -1, -1, -1],
    [3, 11, 6, 0, 3, 6, 0, 6, 5, 0, 5, 9, -1, -1, -1],
    [6, 5, 9, 6, 9, 11, 11, 9, 8, -1, -1, -1, -1, -1, -1],
    [5, 10, 6, 4, 7, 8, -1, -1, -1, -1, -1, -1, -1, -1, -1],
    [4, 3, 0, 4, 7, 3, 6, 5, 10, -1, -1, -1, -1, -1, -1],
    [1, 9, 0, 5, 10, 6, 8, 4, 7, -1, -1, -1, -1, -1, -1],
    [10, 6, 5, 1, 9, 7, 1, 7, 3, 7, 9, 4, -1, -1, -1],
    [6, 1, 2, 6, 5, 1, 4, 7, 8, -1, -1, -1, -1, -1, -1],
    [1, 2, 5, 5, 2, 6, 3, 0, 4, 3, 4, 7, -1, -1, -1],
    [8, 4, 7, 9, 0, 5, 0, 6, 5, 0, 2, 6, -1, -1, -1],
    [7, 3, 9, 7, 9, 4, 3, 2, 9, 5, 9, 6, 2, 6, 9],
    [3, 11, 2, 7, 8, 4, 10, 6, 5, -1, -1, -1, -1, -1, -1],
    [5, 10, 6, 4, 7, 2, 4, 2, 0, 2, 7, 11, -1, -1, -1],
    [0, 1, 9, 4, 7, 8, 2, 3, 11, 5, 10, 6, -1, -1, -1],
    [9, 2, 1, 9, 11, 2, 9, 4, 11, 7, 11, 4, 5, 10, 6],
    [8, 4, 7, 3, 11, 5, 3, 5, 1, 5, 11, 6, -1, -1, -1],
    [5, 1, 11, 5, 11, 6, 1, 0, 11, 7, 11, 4, 0, 4, 11],
    [0, 5, 9, 0, 6, 5, 0, 3, 6, 11, 6, 3, 8, 4, 7],
    [6, 5, 9, 6, 9, 11, 4, 7, 9, 7, 11, 9, -1, -1, -1],
    [10, 4, 9, 6, 4, 10, -1, -1, -1, -1, -1, -1, -1, -1, -1],
    [4, 10, 6, 4, 9, 10, 0, 8, 3, -1, -1, -1, -1, -1, -1],
    [10, 0, 1, 10, 6, 0, 6, 4, 0, -1, -1, -1, -1, -1, -1],
    [8, 3, 1, 8, 1, 6, 8, 6, 4, 6, 1, 10, -1, -1, -1],
    [1, 4, 9, 1, 2, 4, 2, 6, 4, -1, -1, -1, -1, -1, -1],
    [3, 0, 8, 1, 2, 9, 2, 4, 9, 2, 6, 4, -1, -1, -1],
    [0, 2, 4, 4, 2, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1],
    [8, 3, 2, 8, 2, 4, 4, 2, 6, -1, -1, -1, -1, -1, -1],
    [10, 4, 9, 10, 6, 4, 11, 2, 3, -1, -1, -1, -1, -1, -1],
    [0, 8, 2, 2, 8, 11, 4, 9, 10, 4, 10, 6, -1, -1, -1],
    [3, 11, 2, 0, 1, 6, 0, 6, 4, 6, 1, 10, -1, -1, -1],
    [6, 4, 1, 6, 1, 10, 4, 8, 1, 2, 1, 11, 8, 11, 1],
    [9, 6, 4, 9, 3, 6, 9, 1, 3, 11, 6, 3, -1, -1, -1],
    [8, 11, 1, 8, 1, 0, 11, 6, 1, 9, 1, 4, 6, 4, 1],
    [3, 11, 6, 3, 6, 0, 0, 6, 4, -1, -1, -1, -1, -1, -1],
    [6, 4, 8, 11, 6, 8, -1, -1, -1, -1, -1, -1, -1, -1, -1],
    [7, 10, 6, 7, 8, 10, 8, 9, 10, -1, -1, -1, -1, -1, -1],
    [0, 7, 3, 0, 10, 7, 0, 9, 10, 6, 7, 10, -1, -1, -1],
    [10, 6, 7, 1, 10, 7, 1, 7, 8, 1, 8, 0, -1, -1, -1],
    [10, 6, 7, 10, 7, 1, 1, 7, 3, -1, -1, -1, -1, -1, -1],
    [1, 2, 6, 1, 6, 8, 1, 8, 9, 8, 6, 7, -1, -1, -1],
    [2, 6, 9, 2, 9, 1, 6, 7, 9, 0, 9, 3, 7, 3, 9],
    [7, 8, 0, 7, 0, 6, 6, 0, 2, -1, -1, -1, -1, -1, -1],
    [7, 3, 2, 6, 7, 2, -1, -1, -1, -1, -1, -1, -1, -1, -1],
    [2, 3, 11, 10, 6, 8, 10, 8, 9, 8, 6, 7, -1, -1, -1],
    [2, 0, 7, 2, 7, 11, 0, 9, 7, 6, 7, 10, 9, 10, 7],
    [1, 8, 0, 1, 7, 8, 1, 10, 7, 6, 7, 10, 2, 3, 11],
    [11, 2, 1, 11, 1, 7, 10, 6, 1, 6, 7, 1, -1, -1, -1],
    [8, 9, 6, 8, 6, 7, 9, 1, 6, 11, 6, 3, 1, 3, 6],
    [0, 9, 1, 11, 6, 7, -1, -1, -1, -1, -1, -1, -1, -1, -1],
    [7, 8, 0, 7, 0, 6, 3, 11, 0, 11, 6, 0, -1, -1, -1],
    [7, 11, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1],
    [7, 6, 11, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1],
    [3, 0, 8, 11, 7, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1],
    [0, 1, 9, 11, 7, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1],
    [8, 1, 9, 8, 3, 1, 11, 7, 6, -1, -1, -1, -1, -1, -1],
    [10, 1, 2, 6, 11, 7, -1, -1, -1, -1, -1, -1, -1, -1, -1],
    [1, 2, 10, 3, 0, 8, 6, 11, 7, -1, -1, -1, -1, -1, -1],
    [2, 9, 0, 2, 10, 9, 6, 11, 7, -1, -1, -1, -1, -1, -1],
    [6, 11, 7, 2, 10, 3, 10, 8, 3, 10, 9, 8, -1, -1, -1],
    [7, 2, 3, 6, 2, 7, -1, -1, -1, -1, -1, -1, -1, -1, -1],
    [7, 0, 8, 7, 6, 0, 6, 2, 0, -1, -1, -1, -1, -1, -1],
    [2, 7, 6, 2, 3, 7, 0, 1, 9, -1, -1, -1, -1, -1, -1],
    [1, 6, 2, 1, 8, 6, 1, 9, 8, 8, 7, 6, -1, -1, -1],
    [10, 7, 6, 10, 1, 7, 1, 3, 7, -1, -1, -1, -1, -1, -1],
    [10, 7, 6, 1, 7, 10, 1, 8, 7, 1, 0, 8, -1, -1, -1],
    [0, 3, 7, 0, 7, 10, 0, 10, 9, 6, 10, 7, -1, -1, -1],
    [7, 6, 10, 7, 10, 8, 8, 10, 9, -1, -1, -1, -1, -1, -1],
    [6, 8, 4, 11, 8, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1],
    [3, 6, 11, 3, 0, 6, 0, 4, 6, -1, -1, -1, -1, -1, -1],
    [8, 6, 11, 8, 4, 6, 9, 0, 1, -1, -1, -1, -1, -1, -1],
    [9, 4, 6, 9, 6, 3, 9, 3, 1, 11, 3, 6, -1, -1, -1],
    [6, 8, 4, 6, 11, 8, 2, 10, 1, -1, -1, -1, -1, -1, -1],
    [1, 2, 10, 3, 0, 11, 0, 6, 11, 0, 4, 6, -1, -1, -1],
    [4, 11, 8, 4, 6, 11, 0, 2, 9, 2, 10, 9, -1, -1, -1],
    [10, 9, 3, 10, 3, 2, 9, 4, 3, 11, 3, 6, 4, 6, 3],
    [8, 2, 3, 8, 4, 2, 4, 6, 2, -1, -1, -1, -1, -1, -1],
    [0, 4, 2, 4, 6, 2, -1, -1, -1, -1, -1, -1, -1, -1, -1],
    [1, 9, 0, 2, 3, 4, 2, 4, 6, 4, 3, 8, -1, -1, -1],
    [1, 9, 4, 1, 4, 2, 2, 4, 6, -1, -1, -1, -1, -1, -1],
    [8, 1, 3, 8, 6, 1, 8, 4, 6, 6, 10, 1, -1, -1, -1],
    [10, 1, 0, 10, 0, 6, 6, 0, 4, -1, -1, -1, -1, -1, -1],
    [4, 6, 3, 4, 3, 8, 6, 10, 3, 0, 3, 9, 10, 9, 3],
    [10, 9, 4, 6, 10, 4, -1, -1, -1, -1, -1, -1, -1, -1, -1],
    [4, 9, 5, 7, 6, 11, -1, -1, -1, -1, -1, -1, -1, -1, -1],
    [0, 8, 3, 4, 9, 5, 11, 7, 6, -1, -1, -1, -1, -1, -1],
    [5, 0, 1, 5, 4, 0, 7, 6, 11, -1, -1, -1, -1, -1, -1],
    [11, 7, 6, 8, 3, 4, 3, 5, 4, 3, 1, 5, -1, -1, -1],
    [9, 5, 4, 10, 1, 2, 7, 6, 11, -1, -1, -1, -1, -1, -1],
    [6, 11, 7, 1, 2, 10, 0, 8, 3, 4, 9, 5, -1, -1, -1],
    [7, 6, 11, 5, 4, 10, 4, 2, 10, 4, 0, 2, -1, -1, -1],
    [3, 4, 8, 3, 5, 4, 3, 2, 5, 10, 5, 2, 11, 7, 6],
    [7, 2, 3, 7, 6, 2, 5, 4, 9, -1, -1, -1, -1, -1, -1],
    [9, 5, 4, 0, 8, 6, 0, 6, 2, 6, 8, 7, -1, -1, -1],
    [3, 6, 2, 3, 7, 6, 1, 5, 0, 5, 4, 0, -1, -1, -1],
    [6, 2, 8, 6, 8, 7, 2, 1, 8, 4, 8, 5, 1, 5, 8],
    [9, 5, 4, 10, 1, 6, 1, 7, 6, 1, 3, 7, -1, -1, -1],
    [1, 6, 10, 1, 7, 6, 1, 0, 7, 8, 7, 0, 9, 5, 4],
    [4, 0, 10, 4, 10, 5, 0, 3, 10, 6, 10, 7, 3, 7, 10],
    [7, 6, 10, 7, 10, 8, 5, 4, 10, 4, 8, 10, -1, -1, -1],
    [6, 9, 5, 6, 11, 9, 11, 8, 9, -1, -1, -1, -1, -1, -1],
    [3, 6, 11, 0, 6, 3, 0, 5, 6, 0, 9, 5, -1, -1, -1],
    [0, 11, 8, 0, 5, 11, 0, 1, 5, 5, 6, 11, -1, -1, -1],
    [6, 11, 3, 6, 3, 5, 5, 3, 1, -1, -1, -1, -1, -1, -1],
    [1, 2, 10, 9, 5, 11, 9, 11, 8, 11, 5, 6, -1, -1, -1],
    [0, 11, 3, 0, 6, 11, 0, 9, 6, 5, 6, 9, 1, 2, 10],
    [11, 8, 5, 11, 5, 6, 8, 0, 5, 10, 5, 2, 0, 2, 5],
    [6, 11, 3, 6, 3, 5, 2, 10, 3, 10, 5, 3, -1, -1, -1],
    [5, 8, 9, 5, 2, 8, 5, 6, 2, 3, 8, 2, -1, -1, -1],
    [9, 5, 6, 9, 6, 0, 0, 6, 2, -1, -1, -1, -1, -1, -1],
    [1, 5, 8, 1, 8, 0, 5, 6, 8, 3, 8, 2, 6, 2, 8],
    [1, 5, 6, 2, 1, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1],
    [1, 3, 6, 1, 6, 10, 3, 8, 6, 5, 6, 9, 8, 9, 6],
    [10, 1, 0, 10, 0, 6, 9, 5, 0, 5, 6, 0, -1, -1, -1],
    [0, 3, 8, 5, 6, 10, -1, -1, -1, -1, -1, -1, -1, -1, -1],
    [10, 5, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1],
    [11, 5, 10, 7, 5, 11, -1, -1, -1, -1, -1, -1, -1, -1, -1],
    [11, 5, 10, 11, 7, 5, 8, 3, 0, -1, -1, -1, -1, -1, -1],
    [5, 11, 7, 5, 10, 11, 1, 9, 0, -1, -1, -1, -1, -1, -1],
    [10, 7, 5, 10, 11, 7, 9, 8, 1, 8, 3, 1, -1, -1, -1],
    [11, 1, 2, 11, 7, 1, 7, 5, 1, -1, -1, -1, -1, -1, -1],
    [0, 8, 3, 1, 2, 7, 1, 7, 5, 7, 2, 11, -1, -1, -1],
    [9, 7, 5, 9, 2, 7, 9, 0, 2, 2, 11, 7, -1, -1, -1],
    [7, 5, 2, 7, 2, 11, 5, 9, 2, 3, 2, 8, 9, 8, 2],
    [2, 5, 10, 2, 3, 5, 3, 7, 5, -1, -1, -1, -1, -1, -1],
    [8, 2, 0, 8, 5, 2, 8, 7, 5, 10, 2, 5, -1, -1, -1],
    [9, 0, 1, 5, 10, 3, 5, 3, 7, 3, 10, 2, -1, -1, -1],
    [9, 8, 2, 9, 2, 1, 8, 7, 2, 10, 2, 5, 7, 5, 2],
    [1, 3, 5, 3, 7, 5, -1, -1, -1, -1, -1, -1, -1, -1, -1],
    [0, 8, 7, 0, 7, 1, 1, 7, 5, -1, -1, -1, -1, -1, -1],
    [9, 0, 3, 9, 3, 5, 5, 3, 7, -1, -1, -1, -1, -1, -1],
    [9, 8, 7, 5, 9, 7, -1, -1, -1, -1, -1, -1, -1, -1, -1],
    [5, 8, 4, 5, 10, 8, 10, 11, 8, -1, -1, -1, -1, -1, -1],
    [5, 0, 4, 5, 11, 0, 5, 10, 11, 11, 3, 0, -1, -1, -1],
    [0, 1, 9, 8, 4, 10, 8, 10, 11, 10, 4, 5, -1, -1, -1],
    [10, 11, 4, 10, 4, 5, 11, 3, 4, 9, 4, 1, 3, 1, 4],
    [2, 5, 1, 2, 8, 5, 2, 11, 8, 4, 5, 8, -1, -1, -1],
    [0, 4, 11, 0, 11, 3, 4, 5, 11, 2, 11, 1, 5, 1, 11],
    [0, 2, 5, 0, 5, 9, 2, 11, 5, 4, 5, 8, 11, 8, 5],
    [9, 4, 5, 2, 11, 3, -1, -1, -1, -1, -1, -1, -1, -1, -1],
    [2, 5, 10, 3, 5, 2, 3, 4, 5, 3, 8, 4, -1, -1, -1],
    [5, 10, 2, 5, 2, 4, 4, 2, 0, -1, -1, -1, -1, -1, -1],
    [3, 10, 2, 3, 5, 10, 3, 8, 5, 4, 5, 8, 0, 1, 9],
    [5, 10, 2, 5, 2, 4, 1, 9, 2, 9, 4, 2, -1, -1, -1],
    [8, 4, 5, 8, 5, 3, 3, 5, 1, -1, -1, -1, -1, -1, -1],
    [0, 4, 5, 1, 0, 5, -1, -1, -1, -1, -1, -1, -1, -1, -1],
    [8, 4, 5, 8, 5, 3, 9, 0, 5, 0, 3, 5, -1, -1, -1],
    [9, 4, 5, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1],
    [4, 11, 7, 4, 9, 11, 9, 10, 11, -1, -1, -1, -1, -1, -1],
    [0, 8, 3, 4, 9, 7, 9, 11, 7, 9, 10, 11, -1, -1, -1],
    [1, 10, 11, 1, 11, 4, 1, 4, 0, 7, 4, 11, -1, -1, -1],
    [3, 1, 4, 3, 4, 8, 1, 10, 4, 7, 4, 11, 10, 11, 4],
    [4, 11, 7, 9, 11, 4, 9, 2, 11, 9, 1, 2, -1, -1, -1],
    [9, 7, 4, 9, 11, 7, 9, 1, 11, 2, 11, 1, 0, 8, 3],
    [11, 7, 4, 11, 4, 2, 2, 4, 0, -1, -1, -1, -1, -1, -1],
    [11, 7, 4, 11, 4, 2, 8, 3, 4, 3, 2, 4, -1, -1, -1],
    [2, 9, 10, 2, 7, 9, 2, 3, 7, 7, 4, 9, -1, -1, -1],
    [9, 10, 7, 9, 7, 4, 10, 2, 7, 8, 7, 0, 2, 0, 7],
    [3, 7, 10, 3, 10, 2, 7, 4, 10, 1, 10, 0, 4, 0, 10],
    [1, 10, 2, 8, 7, 4, -1, -1, -1, -1, -1, -1, -1, -1, -1],
    [4, 9, 1, 4, 1, 7, 7, 1, 3, -1, -1, -1, -1, -1, -1],
    [4, 9, 1, 4, 1, 7, 0, 8, 1, 8, 7, 1, -1, -1, -1],
    [4, 0, 3, 7, 4, 3, -1, -1, -1, -1, -1, -1, -1, -1, -1],
    [4, 8, 7, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1],
    [9, 10, 8, 10, 11, 8, -1, -1, -1, -1, -1, -1, -1, -1, -1],
    [3, 0, 9, 3, 9, 11, 11, 9, 10, -1, -1, -1, -1, -1, -1],
    [0, 1, 10, 0, 10, 8, 8, 10, 11, -1, -1, -1, -1, -1, -1],
    [3, 1, 10, 11, 3, 10, -1, -1, -1, -1, -1, -1, -1, -1, -1],
    [1, 2, 11, 1, 11, 9, 9, 11, 8, -1, -1, -1, -1, -1, -1],
    [3, 0, 9, 3, 9, 11, 1, 2, 9, 2, 11, 9, -1, -1, -1],
    [0, 2, 11, 8, 0, 11, -1, -1, -1, -1, -1, -1, -1, -1, -1],
    [3, 2, 11, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1],
    [2, 3, 8, 2, 8, 10, 10, 8, 9, -1, -1, -1, -1, -1, -1],
    [9, 10, 2, 0, 9, 2, -1, -1, -1, -1, -1, -1, -1, -1, -1],
    [2, 3, 8, 2, 8, 10, 0, 1, 8, 1, 10, 8, -1, -1, -1],
    [1, 10, 2, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1],
    [1, 3, 8, 9, 1, 8, -1, -1, -1, -1, -1, -1, -1, -1, -1],
    [0, 9, 1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1],
    [0, 3, 8, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1],
    [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1],
];