bevy_cube_marcher 0.4.1

A shader-based marching cubes implementation for Bevy
Documentation
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# See Cargo.toml.orig for the original contents.

[package]
edition = "2024"
name = "bevy_cube_marcher"
version = "0.4.1"
build = false
autolib = false
autobins = false
autoexamples = false
autotests = false
autobenches = false
description = "A shader-based marching cubes implementation for Bevy"
readme = "README.md"
keywords = [
    "bevy",
    "chunk",
    "generation",
    "marching_cubes",
    "terrain",
]
categories = ["game-development"]
license = "MIT OR Apache-2.0"
repository = "https://github.com/DragonFoxCollective/bevy_cube_marcher"

[lib]
name = "bevy_cube_marcher"
path = "src/lib.rs"

[[example]]
name = "noise"
path = "examples/noise.rs"

[[example]]
name = "noise_with_extra_buffers"
path = "examples/noise_with_extra_buffers.rs"

[dependencies.bevy]
version = "0.18"
features = [
    "bevy_log",
    "bevy_pbr",
    "bevy_render",
]
default-features = false

[dependencies.encase]
version = "0.12"

[dev-dependencies.bevy]
version = "0.18"
features = ["track_location"]

[dev-dependencies.bevy_panorbit_camera]
version = "0.34"

[lints.clippy]
too_many_arguments = "allow"