Struct bevy_core_pipeline::core_3d::Camera3dBundle
source · pub struct Camera3dBundle {
pub camera: Camera,
pub camera_render_graph: CameraRenderGraph,
pub projection: Projection,
pub visible_entities: VisibleEntities,
pub frustum: Frustum,
pub transform: Transform,
pub global_transform: GlobalTransform,
pub camera_3d: Camera3d,
pub tonemapping: Tonemapping,
pub dither: DebandDither,
pub color_grading: ColorGrading,
}Fields§
§camera: Camera§camera_render_graph: CameraRenderGraph§projection: Projection§visible_entities: VisibleEntities§frustum: Frustum§transform: Transform§global_transform: GlobalTransform§camera_3d: Camera3d§tonemapping: Tonemapping§dither: DebandDither§color_grading: ColorGradingTrait Implementations§
source§impl Default for Camera3dBundle
impl Default for Camera3dBundle
impl Bundle for Camera3dBundle
Auto Trait Implementations§
impl RefUnwindSafe for Camera3dBundle
impl Send for Camera3dBundle
impl Sync for Camera3dBundle
impl Unpin for Camera3dBundle
impl UnwindSafe for Camera3dBundle
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