use bevy::{pbr::{wireframe::{Wireframe, WireframePlugin}}, prelude::*};
use bevy_copperfield::{mesh::{edge_ops, vertex_ops}, mesh_builders::HalfEdgeMeshBuilder};
fn main() {
App::new()
.add_plugins((DefaultPlugins, WireframePlugin))
.add_systems(Startup, setup)
.add_systems(Update, update)
.run();
}
fn setup(
mut commands: Commands,
mut meshes: ResMut<Assets<Mesh>>,
mut materials: ResMut<Assets<StandardMaterial>>,
) {
commands.spawn(PbrBundle {
mesh: meshes.add(Circle::new(4.0)),
material: materials.add(Color::WHITE),
transform: Transform::from_rotation(Quat::from_rotation_x(-std::f32::consts::FRAC_PI_2)),
..default()
});
let mut cube = Cuboid::new(1.0, 1.0, 1.0).procgen();
let edge = *cube.goto(Vec3::ONE);
let vertex = edge_ops::split(&mut cube, edge, 0.33);
vertex_ops::chamfer(&mut cube, vertex, 0.25);
commands.spawn((Wireframe, PbrBundle {
mesh: meshes.add(&cube),
material: materials.add(Color::srgb_u8(124, 144, 255)),
transform: Transform::from_xyz(0.0, 0.5, 0.0),
..default()
}));
commands.spawn(PointLightBundle {
point_light: PointLight {
shadows_enabled: true,
..default()
},
transform: Transform::from_xyz(4.0, 8.0, 4.0),
..default()
});
commands.spawn(Camera3dBundle {
transform: Transform::from_xyz(2.5, 4.5, 9.0).looking_at(Vec3::ZERO, Vec3::Y),
..default()
});
}
fn update(time:Res<Time>, mut camera:Query<&mut Transform, With<Camera>>) {
let (x, z) = time.elapsed_seconds().sin_cos();
let pos = Vec3{x, y:0.45, z}*10.0;
let mut transform = camera.single_mut();
transform.translation = pos;
transform.look_at(Vec3::ZERO, Vec3::Y);
}