1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167
//local shortcuts
use crate::prelude::*;
//third-party shortcuts
use bevy::prelude::*;
//standard shortcuts
//-------------------------------------------------------------------------------------------------------------------
/// Records a cleanup callback that can be injected into system commands for cleanup after the system command
/// runs but before its `apply_deferred` is called.
///
/// For efficiency, only function pointer callbacks are supported.
#[derive(Debug, Default, Copy, Clone)]
pub struct SystemCommandCleanup
{
cleanup: Option<fn(&mut World)>,
}
impl SystemCommandCleanup
{
/// Makes a new system cleanup.
pub fn new(cleanup: fn(&mut World)) -> Self
{
Self{ cleanup: Some(cleanup) }
}
/// Runs the system cleanup on the world.
///
/// Does nothing if no callback is stored.
pub(crate) fn run(self, world: &mut World)
{
let Some(cleanup) = self.cleanup else { return; };
(cleanup)(world);
}
}
//-------------------------------------------------------------------------------------------------------------------
/// Owns a system command callback.
///
/// The callback should own the actual system that you want to run. The [`SystemCommandCleanup`] callback must be invoked
/// between running your system and calling `apply_deferred` on that system.
//todo: wrap the callback in a trait that lets you reassign the injected callback if it is the same type
pub struct SystemCommandCallback
{
inner: Box<dyn FnMut(&mut World, SystemCommandCleanup) + Send + Sync + 'static>,
}
impl SystemCommandCallback
{
/// Makes a new system command callback from a system.
pub fn new<S, M>(system: S) -> Self
where
S: IntoSystem<(), (), M> + Send + Sync + 'static
{
let mut callback = CallbackSystem::new(system);
let command = move |world: &mut World, cleanup: SystemCommandCleanup|
{
callback.run_with_cleanup(world, (), move |world: &mut World| cleanup.run(world));
};
Self::with(command)
}
/// Makes a new system command callback from a pre-defined callback.
pub fn with(callback: impl FnMut(&mut World, SystemCommandCleanup) + Send + Sync + 'static) -> Self
{
Self{ inner: Box::new(callback) }
}
/// Runs the system command callback.
///
/// The `cleanup` should be invoked between running the callback's inner system and
/// calling `apply_deferred` on the inner system.
pub(crate) fn run(&mut self, world: &mut World, cleanup: SystemCommandCleanup)
{
(self.inner)(world, cleanup);
}
}
//-------------------------------------------------------------------------------------------------------------------
/// Stores a system command's callback.
///
/// We store the callback in an option in order to avoid archetype moves when taking/reinserting the callback in order to
/// call it.
#[derive(Component)]
pub(crate) struct SystemCommandStorage
{
callback: Option<SystemCommandCallback>,
}
impl SystemCommandStorage
{
pub(crate) fn new(callback: SystemCommandCallback) -> Self
{
Self{ callback: Some(callback) }
}
pub(crate) fn insert(&mut self, callback: SystemCommandCallback)
{
self.callback = Some(callback);
}
pub(crate) fn take(&mut self) -> Option<SystemCommandCallback>
{
self.callback.take()
}
}
//-------------------------------------------------------------------------------------------------------------------
/// Spawns a system as a [`SystemCommand`].
///
/// Systems are not initialized until they are first run.
pub fn spawn_system_command<S, M>(world: &mut World, system: S) -> SystemCommand
where
S: IntoSystem<(), (), M> + Send + Sync + 'static,
{
spawn_system_command_from(world, SystemCommandCallback::new(system))
}
//-------------------------------------------------------------------------------------------------------------------
/// Spawns a [`SystemCommand`] from a pre-defined callback.
pub fn spawn_system_command_from(world: &mut World, callback: SystemCommandCallback) -> SystemCommand
{
SystemCommand(world.spawn(SystemCommandStorage::new(callback)).id())
}
//-------------------------------------------------------------------------------------------------------------------
//todo: allow overwriting an existing command's callback
//-------------------------------------------------------------------------------------------------------------------
/// Spawns a ref-counted [`SystemCommand`] from a given raw system.
///
/// Systems are not initialized until they are first run.
///
/// Returns a cleanup handle. The system will be dropped when the last copy of the handle is dropped.
///
/// Panics if [`setup_auto_despawn()`](AutoDespawnAppExt::setup_auto_despawn) was not added to your app.
pub fn spawn_rc_system_command<S, M>(world: &mut World, system: S) -> AutoDespawnSignal
where
S: IntoSystem<(), (), M> + Send + Sync + 'static,
{
let system_command = spawn_system_command(world, system);
world.resource::<AutoDespawner>().prepare(*system_command)
}
//-------------------------------------------------------------------------------------------------------------------
/// Spawns a ref-counted [`SystemCommand`] from a pre-defined callback.
///
/// Returns a cleanup handle. The system will be dropped when the last copy of the handle is dropped.
///
/// Panics if [`setup_auto_despawn()`](AutoDespawnAppExt::setup_auto_despawn) was not added to your app.
pub fn spawn_rc_system_command_from(world: &mut World, callback: SystemCommandCallback) -> AutoDespawnSignal
{
let system_command = spawn_system_command_from(world, callback);
world.resource::<AutoDespawner>().prepare(*system_command)
}
//-------------------------------------------------------------------------------------------------------------------