bevy_cleanup
Providers helpers for using the cleanup design pattern in Bevy, where entities are automatically
removed after a state transition, depending on any Cleanup
marker components they have.
use *;
use ;
// Set up your States enum and keep your Cleanup component types close by
;
;
// Set up your App
// When you want to switch from Menu to Game...
License
Licensed under either of
- Apache License, Version 2.0 (LICENSE-APACHE or http://www.apache.org/licenses/LICENSE-2.0)
- MIT license (LICENSE-MIT or http://opensource.org/licenses/MIT)
at your option.
Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in the work by you, as defined in the Apache-2.0 license, shall be dual licensed as above, without any additional terms or conditions.