[dependencies.bevy]
default-features = false
features = ["bevy_window", "bevy_winit", "serialize", "bevy_log"]
version = "0.16"
[dependencies.serde]
features = ["derive"]
version = "1"
[dependencies.winit]
version = "0.30"
[dev-dependencies.bevy]
version = "0.16"
[[example]]
name = "mirror"
path = "examples/mirror.rs"
[[example]]
name = "render_layers"
path = "examples/render_layers.rs"
[[example]]
name = "simple"
path = "examples/simple.rs"
[lib]
name = "bevy_child_window"
path = "src/lib.rs"
[lints.clippy]
doc_markdown = "warn"
manual_let_else = "warn"
match_same_arms = "warn"
redundant_else = "warn"
semicolon_if_nothing_returned = "warn"
type_complexity = "allow"
[lints.rust]
missing_docs = "warn"
[package]
authors = ["notelm <elmprograminfo@gmail.com>"]
autobenches = false
autobins = false
autoexamples = false
autolib = false
autotests = false
build = false
categories = ["gui", "game-development"]
description = "Allows you to create an embed child window in Bevy"
edition = "2021"
keywords = ["game", "gamedev", "bevy"]
license = "MIT OR Apache-2.0"
name = "bevy_child_window"
readme = "README.md"
repository = "https://github.com/not-elm/bevy_child_window"
version = "0.2.1"
[target.'cfg(any(target_os = "ios", target_os = "macos"))'.dependencies.block2]
version = "0.6"
[target.'cfg(any(target_os = "ios", target_os = "macos"))'.dependencies.objc2]
features = ["std"]
version = "0.6"
[target.'cfg(any(target_os = "ios", target_os = "macos"))'.dependencies.objc2-app-kit]
features = ["NSApplication", "NSEvent", "NSWindow", "NSView", "NSPasteboard", "NSPanel", "NSResponder", "NSOpenPanel", "NSSavePanel", "NSMenu", "NSGraphics", "NSTrackingArea", "block2"]
version = "0.3"
[target.'cfg(any(target_os = "ios", target_os = "macos"))'.dependencies.objc2-foundation]
version = "0.3"
[target.'cfg(target_os="windows")'.dependencies.windows]
features = ["Win32_UI_WindowsAndMessaging", "Win32_Foundation", "Win32_Security", "Win32_System_Threading", "Win32_Graphics_Gdi", "Win32_System_LibraryLoader"]
version = "0.59.0"