use bevy::prelude::*;
use bevy_cef::prelude::*;
use serde::Deserialize;
fn main() {
App::new()
.add_plugins((
DefaultPlugins,
CefPlugin {
extensions: CefExtensions::new().add(
"myGame",
r#"
var myGame = {
version: "1.0.0",
sendScore: function(score) {
window.cef.emit('score_update', { score: score });
}
};
"#,
),
..Default::default()
},
JsEmitEventPlugin::<ScoreUpdate>::default(),
))
.add_systems(
Startup,
(spawn_camera, spawn_directional_light, spawn_webview),
)
.add_observer(on_score_update)
.run();
}
#[derive(Deserialize, Debug)]
struct ScoreUpdate {
score: u32,
}
fn on_score_update(trigger: On<Receive<ScoreUpdate>>) {
info!("Received score update: {:?}", trigger.score);
}
fn spawn_camera(mut commands: Commands) {
commands.spawn((
Camera3d::default(),
Transform::from_translation(Vec3::new(0., 0., 3.)).looking_at(Vec3::ZERO, Vec3::Y),
));
}
fn spawn_directional_light(mut commands: Commands) {
commands.spawn((
DirectionalLight::default(),
Transform::from_translation(Vec3::new(1., 1., 1.)).looking_at(Vec3::ZERO, Vec3::Y),
));
}
fn spawn_webview(
mut commands: Commands,
mut meshes: ResMut<Assets<Mesh>>,
mut materials: ResMut<Assets<WebviewExtendStandardMaterial>>,
) {
commands.spawn((
WebviewSource::local("extensions.html"),
Mesh3d(meshes.add(Plane3d::new(Vec3::Z, Vec2::ONE))),
MeshMaterial3d(materials.add(WebviewExtendStandardMaterial::default())),
));
}