#define_import_path webview::standard_material;
#import bevy_pbr::{
pbr_fragment::pbr_input_from_standard_material,
pbr_functions::alpha_discard,
pbr_types::STANDARD_MATERIAL_FLAGS_UNLIT_BIT,
pbr_bindings::material,
forward_io::{VertexOutput, FragmentOutput},
pbr_functions::{apply_pbr_lighting, main_pass_post_lighting_processing},
mesh_view_bindings::view,
}
#import webview::util::{
surface_color,
}
@fragment
fn fragment(
in: VertexOutput,
@builtin(front_facing) is_front: bool,
) -> FragmentOutput {
var pbr_input = pbr_input_from_standard_material(in, is_front);
pbr_input.material.base_color *= surface_color(in.uv);
pbr_input.material.base_color = alpha_discard(pbr_input.material, pbr_input.material.base_color);
var out: FragmentOutput;
if (material.flags & STANDARD_MATERIAL_FLAGS_UNLIT_BIT) == 0u {
out.color = apply_pbr_lighting(pbr_input);
out.color = main_pass_post_lighting_processing(pbr_input, out.color);
}else{
out.color = pbr_input.material.base_color;
}
return out;
}