use bevy::prelude::*;
use bevy_cef::prelude::*;
fn main() {
App::new()
.add_plugins((DefaultPlugins, CefPlugin::default()))
.add_systems(
Startup,
(spawn_camera, spawn_directional_light, spawn_webview),
)
.add_systems(Update, change_dpr_on_keypress)
.run();
}
fn spawn_camera(mut commands: Commands) {
commands.spawn((
Camera3d::default(),
Transform::from_translation(Vec3::new(0., 0., 3.)).looking_at(Vec3::ZERO, Vec3::Y),
));
}
fn spawn_directional_light(mut commands: Commands) {
commands.spawn((
DirectionalLight::default(),
Transform::from_translation(Vec3::new(1., 1., 1.)).looking_at(Vec3::ZERO, Vec3::Y),
));
}
fn spawn_webview(
mut commands: Commands,
mut meshes: ResMut<Assets<Mesh>>,
mut materials: ResMut<Assets<WebviewExtendStandardMaterial>>,
) {
commands.spawn((
WebviewSource::local("hidpi_demo.html"),
WebviewSize(Vec2::new(800.0, 800.0)),
Mesh3d(meshes.add(Plane3d::new(Vec3::Z, Vec2::ONE))),
MeshMaterial3d(materials.add(WebviewExtendStandardMaterial::default())),
));
}
fn change_dpr_on_keypress(
keyboard: Res<ButtonInput<KeyCode>>,
mut webviews: Query<&mut WebviewDpr, With<WebviewSource>>,
) {
let new_dpr = if keyboard.just_pressed(KeyCode::Digit1) {
1.0
} else if keyboard.just_pressed(KeyCode::Digit2) {
2.0
} else if keyboard.just_pressed(KeyCode::Digit3) {
3.0
} else {
return;
};
for mut dpr in webviews.iter_mut() {
dpr.set_if_neq(WebviewDpr(new_dpr));
}
}