use bevy::prelude::*;
use bevy_cef::prelude::*;
fn main() {
App::new()
.add_plugins((DefaultPlugins, CefPlugin::default()))
.add_systems(
Startup,
(spawn_camera, spawn_directional_light, spawn_webview),
)
.run();
}
fn spawn_camera(mut commands: Commands) {
commands.spawn((
Camera3d::default(),
Transform::from_translation(Vec3::new(0., 0., 3.)).looking_at(Vec3::ZERO, Vec3::Y),
));
}
fn spawn_directional_light(mut commands: Commands) {
commands.spawn((
DirectionalLight::default(),
Transform::from_translation(Vec3::new(1., 1., 1.)).looking_at(Vec3::ZERO, Vec3::Y),
));
}
fn spawn_webview(
mut commands: Commands,
mut meshes: ResMut<Assets<Mesh>>,
mut materials: ResMut<Assets<WebviewExtendStandardMaterial>>,
) {
commands.spawn((
WebviewSource::inline(
r#"<!DOCTYPE html>
<html>
<head>
<style>
body {
display: flex;
justify-content: center;
align-items: center;
height: 100vh;
margin: 0;
background: linear-gradient(135deg, #667eea 0%, #764ba2 100%);
font-family: system-ui, sans-serif;
color: white;
}
.container { text-align: center; }
h1 { font-size: 3rem; margin-bottom: 0.5rem; }
p { font-size: 1.2rem; opacity: 0.8; }
</style>
</head>
<body>
<div class="container">
<h1>Inline HTML</h1>
<p>This content is rendered from a Rust string.</p>
</div>
</body>
</html>"#,
),
Mesh3d(meshes.add(Plane3d::new(Vec3::Z, Vec2::ONE))),
MeshMaterial3d(materials.add(WebviewExtendStandardMaterial::default())),
));
}