bevy_cef 0.5.1

Bevy CEF integration for web rendering
//! You can use [`PreloadScripts`] to execute scripts when the webview is initialized.
//!
//! [`PreloadScripts`] is executed before the scripts in the HTML.

use bevy::prelude::*;
use bevy_cef::prelude::*;

fn main() {
    App::new()
        .add_plugins((DefaultPlugins, CefPlugin::default()))
        .add_systems(
            Startup,
            (spawn_camera, spawn_directional_light, spawn_webview),
        )
        .run();
}

fn spawn_camera(mut commands: Commands) {
    commands.spawn((
        Camera3d::default(),
        Transform::from_translation(Vec3::new(0., 0., 3.)).looking_at(Vec3::ZERO, Vec3::Y),
    ));
}

fn spawn_directional_light(mut commands: Commands) {
    commands.spawn((
        DirectionalLight::default(),
        Transform::from_translation(Vec3::new(1., 1., 1.)).looking_at(Vec3::ZERO, Vec3::Y),
    ));
}

fn spawn_webview(
    mut commands: Commands,
    mut meshes: ResMut<Assets<Mesh>>,
    mut materials: ResMut<Assets<WebviewExtendStandardMaterial>>,
) {
    commands.spawn((
        WebviewSource::new("https://github.com/not-elm/bevy_cef"),
        Mesh3d(meshes.add(Plane3d::new(Vec3::Z, Vec2::ONE))),
        MeshMaterial3d(materials.add(WebviewExtendStandardMaterial::default())),
        // Here, we add a simple script to show an alert.
        PreloadScripts::from(["alert('Hello World!')"]),
    ));
}