use bevy::asset::uuid_handle;
use bevy::prelude::*;
use bevy::render::render_resource::AsBindGroup;
use bevy::shader::ShaderRef;
pub(crate) const WEBVIEW_UI_SHADER_HANDLE: Handle<Shader> =
uuid_handle!("3f2b6e8a-0c1d-4e7a-9b2c-7a1e5d4c8f02");
#[derive(Asset, TypePath, AsBindGroup, Debug, Clone, Default)]
pub struct WebviewUiMaterial {
#[texture(0)]
#[sampler(1)]
pub surface: Option<Handle<Image>>,
}
impl UiMaterial for WebviewUiMaterial {
fn fragment_shader() -> ShaderRef {
WEBVIEW_UI_SHADER_HANDLE.into()
}
}