use crate::class::ApplyClass;
pub use bevy_render::view::Visibility;
pub const VISIBLE: Visibility = Visibility::Visible;
pub const HIDDEN: Visibility = Visibility::Hidden;
pub const INHERITED: Visibility = Visibility::Inherited;
impl ApplyClass<Visibility> for Visibility {
fn apply_class(&mut self, class: &Visibility) {
*self = *class;
}
}