About
A Model Context Protocol (MCP) server that enables AI coding assistants to launch, inspect, and mutate Bevy applications via the Bevy Remote Protocol (BRP). This tool bridges the gap between coding agents and Bevy by providing comprehensive BRP integration as an MCP server.
Bevy Compatibility
| bevy | bevy_brp_mcp |
|---|---|
| 0.19 | 0.22.2 |
| 0.18 | 0.19.0 |
| 0.17 | 0.17.2 |
| 0.16 | 0.1 |
Features
Core BRP Operations
- Entity Management: Spawn, despawn, query
- Component Operations: Get, insert, list, remove, and mutate components on entities
- Resource Management: Get, insert, list, remove, and mutate resources
- Query System: Entity querying with filters
- Name Discovery: Find canonical entity IDs with exact, prefix, suffix, or contains matching
- Hierarchy Operations: Reparent entities
- Type Guide: Get proper JSON formats for BRP operations using the
brp_type_guidetool, which provides spawn/insert examples and mutation paths for components and resources
Application Discovery & Management for your Agent
- App Discovery: Find and list Bevy applications in your workspace
- Build Status: Check which apps are built and ready to run
- Launch Management: Start apps with proper asset loading and logging
- Example Support: Discover and run Bevy examples from your projects
Real-time Monitoring
- Component Watching: Monitor component changes on specific entities
- Log Management: Captures stdout to a temp file and provides a link to your agent for it to read your logs instead of blocking on running your app.
- Process Status: Check if apps are running with BRP enabled
Enhanced BRP Capabilities
requires bevy_brp_extras
brp_extras/screenshot- Capture the full primary window or an entity crop by ID or unique exact namebrp_extras/shutdown- Gracefully shutdown the applicationbrp_extras/send_keys- Send keyboard input to the applicationbrp_extras/type_text- Type text sequentially (one character per frame)brp_extras/set_window_title- Change the primary window titlebrp_extras/click_mouse- Click mouse buttonbrp_extras/double_click_mouse- Double click mouse buttonbrp_extras/send_mouse_button- Press and hold mouse buttonbrp_extras/move_mouse- Move mouse cursor (delta or absolute)brp_extras/drag_mouse- Drag mouse with smooth interpolationbrp_extras/scroll_mouse- Mouse wheel scrollingbrp_extras/double_tap_gesture- Trackpad double tap gesture (macOS)brp_extras/pinch_gesture- Trackpad pinch gesture (macOS)brp_extras/rotation_gesture- Trackpad rotation gesture (macOS)brp_extras/get_diagnostics- Query FPS and frame time diagnostics
Getting Started
First, install via cargo:
cargo install bevy_brp_mcp
Configure your MCP server. For Claude Code, add this to your ~/.claude.json file:
"mcpServers":
That's it!
Usage
With AI Coding Assistants
bevy_brp_mcp is designed to be used with AI coding assistants that support MCP (e.g., Claude Code). The MCP server provides tools that allow the AI to:
- Discover and launch your Bevy applications - with logs stored in your temp dir so they can be accessed by the coding assistant.
- Inspect and modify entity components in real-time
- Monitor application state and debug issues
- Take screenshots, send keyboard/mouse input, query diagnostics, and manage application lifecycle (requires
bevy_brp_extras)
Setting Up Your Bevy App
For full functionality, your Bevy app should include BRP support:
use *;
For enhanced features such as asking the coding agent to take a screenshot or to send keyboard input to your running app, also add bevy_brp_extras:
use *;
use BrpExtrasPlugin;
In either case you'll need to make sure to enable bevy's "bevy_remote" feature.
Application-defined BRP methods and agent tools
rpc_discover exhaustively lists methods in Bevy's live RemoteMethods resource, including
application-defined and built-in methods. Bevy 0.19 reports their names but not descriptions or
parameter/result schemas.
Applications using BrpExtrasPlugin can publish a curated subset of existing instant methods for
agents. List those records first, then execute a selected backing method:
cargo run -p bevy_brp_extras --example agent_tool_registration
brp_list_agent_tools(port: 15702)
brp_execute(
port: 15702,
method: "example/multiply",
params: { "value": 6, "factor": 7 }
)
brp_list_agent_tools returns the public structured result with usage and tools. Each record
in result.tools contains an agent-facing name and description, its exact backing BRP method, and
optional raw JSON schemas for that method's JSON-RPC parameters and result. Follow result.usage
and invoke the selected method with brp_execute:
brp_execute confirms that the selected app reports the method through rpc.discover before
forwarding the raw parameters. Catalog records are not native MCP tools. Every published record
names a BRP method, while most registered BRP methods need not be in the curated agent list.
Each catalog request validates all published records against the live RemoteMethods resource. If
any backing method is missing or watching, no partial list is returned; the BRP error data identifies
the rejected entry through stable name, method, and reason fields.
Find entities by name
world_find_entities_by_name is an MCP-local convenience tool built from the standard BRP
world.query method. It requires RemotePlugin and reflected bevy_ecs::name::Name components,
but does not require bevy_brp_extras.
Names are matched case-sensitively. Set match_mode to exact (the default), prefix, suffix,
or contains; * is always a literal character, not wildcard syntax. Results contain each full
name and canonical u64 entity ID, sorted by entity ID. Duplicate names return multiple entries.
Use a non-exact mode to discover candidates, then pass the returned canonical entity ID to later inspection, mutation, watch, or screenshot operations:
Capture screenshots
brp_extras_screenshot is one terminal tool for full primary-window images, camera viewports,
entity-ID crops, and unique exact-name crops. Capture the full primary window with:
Capture an active camera's physical viewport with:
Capture a known canonical entity ID with:
To screenshot NatesList in one call:
Use entity instead of name when the canonical ID is known. With no selector or camera, the tool
captures the full primary window. With only camera, it captures that camera's physical viewport.
Supplying both selectors is invalid. With a selector, camera chooses the camera used for the
entity crop. padding applies only to entity or name captures and defaults to zero physical
pixels. Exact names are case-sensitive and must resolve to one entity. Zero or duplicate matches
return guidance; use world_find_entities_by_name for non-exact discovery or to choose among
duplicates.
The tool returns only after bevy_brp_extras has captured the final composited camera target,
encoded a complete PNG, and atomically published the requested path. Entity screenshots crop that
composited result, so other layers and partially covered pixels inside the bounds remain visible.
Camera inference is available only when one eligible camera is unambiguous; Bevy has no universal
primary camera.
Success means the PNG is fully encoded and atomically published; it does not assert that scene content is nonuniform. A minimized, hidden, or fully occluded primary-window surface may legitimately produce a black image on platforms that stop presenting it. Entity captures reflect the selected camera target; retained image or other offscreen targets avoid primary-window presentation dependence when the application is designed to use them.
Generic AABB crops are supported. Complete Bevy UI components use UI bounds when the default-enabled
bevy_brp_extras ui feature is enabled. That feature gates the extras crate's UI resolver,
imports, and capability; it is not a promise that upstream UI crates vanish from cargo tree,
because Bevy 0.19 bevy_remote already brings that dependency family transitively. Enabling ui
also enables the Bevy text and sprite dependencies required by Bevy UI. Textual UI-tree or
snapshot inspection remains a separate capability.
Example Workflow
- Discover: Use
brp_list_bevyto find available applications and examples - Launch: Use
brp_launchto start your game with proper logging - Inspect: Use
world_queryorworld_find_entities_by_nameto find entities of interest - Monitor: Use
world_get_components_watchto observe entity changes in real-time - Modify: Use
world_mutate_componentsto adjust entity properties - Trigger: Use
world_trigger_eventto trigger events for your observers - Debug: Use
read_logto examine application output - Capture: Use
brp_extras_screenshotto document current state - Interact: Use
brp_extras_send_keysto send keyboard input for testing - Diagnose: Use
brp_extras_get_diagnosticsto check FPS and frame time
Logging
All launched applications create detailed log files in /tmp/ with names like:
bevy_brp_mcp_myapp_1234567890.log(application logs)bevy_brp_mcp_watch_123_get_456_1234567890.log(monitoring logs)
Use the log management tools to view and clean up these files.
License
Dual-licensed under either:
- MIT license (LICENSE-MIT or http://opensource.org/licenses/MIT)
- Apache License, Version 2.0 (LICENSE-APACHE or http://www.apache.org/licenses/LICENSE-2.0)
at your option.