# Bevy Blockout


A utility package that provides blockout utilities. Currently this includes a triplanar blockout mesh that uses worldspace coordinates to texture meshes using a grid where 1 box equals 1 world unit.
> [!NOTE]
> This crate is in development. Expect changes.
## Quick Start
```rust
commands.spawn((
Mesh3d(meshes.add(Cuboid::from_size(Vec3::new(
1., 4., 2.,
)))),
Transform::from_xyz(1., 2., 0.),
MeshMaterial3d(materials.add(ExtendedMaterial {
base: StandardMaterial {
base_color: SKY_400.into(),
..default()
},
extension: BlockoutMaterialExt::default(),
})),
));
```