bevy_bitmap_text 0.2.0

Glyph-as-Entity dynamic atlas text rendering for Bevy
Documentation
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[package]
edition = "2024"
name = "bevy_bitmap_text"
version = "0.2.0"
authors = ["Bli-AIk <haikun2333@gmail.com>"]
build = false
autolib = false
autobins = false
autoexamples = false
autotests = false
autobenches = false
description = "Glyph-as-Entity dynamic atlas text rendering for Bevy"
homepage = "https://github.com/Bli-AIk/souprune"
documentation = "https://docs.rs/bevy_bitmap_text"
readme = "readme.md"
keywords = [
    "bevy",
    "text-rendering",
    "bitmap-font",
    "glyph",
    "game-development",
]
categories = [
    "game-development",
    "rendering::graphics-api",
]
license = "MIT OR Apache-2.0"
repository = "https://github.com/Bli-AIk/souprune"

[lib]
name = "bevy_bitmap_text"
path = "src/lib.rs"

[[example]]
name = "colors"
path = "examples/colors.rs"

[[example]]
name = "demo"
path = "examples/demo.rs"

[[example]]
name = "rainbow_shader"
path = "examples/rainbow_shader.rs"

[[example]]
name = "typewriter"
path = "examples/typewriter.rs"

[dependencies.bevy]
version = "0.18"
features = [
    "bevy_asset",
    "bevy_color",
    "bevy_render",
    "bevy_sprite",
    "bevy_state",
]
default-features = false

[dependencies.etagere]
version = "0.3"

[dependencies.fontdue]
version = "0.9"

[dependencies.log]
version = "0.4"

[dev-dependencies.bevy]
version = "0.18"
features = [
    "bevy_log",
    "bevy_sprite_render",
    "bevy_ui",
    "bevy_winit",
    "default_font",
    "x11",
]
default-features = false