bevy_bitmap_text 0.2.0

Glyph-as-Entity dynamic atlas text rendering for Bevy
Documentation
---
name: Refactor request
about: Suggest improvements to the project's code structure or design
title: 'refactor: [Brief description of the refactoring]'
labels: refactor
assignees: ''

---

### 🧐 Why is this refactoring necessary?
Describe the reason for this refactoring, such as:
- Improving code readability or maintainability
- Reducing complexity or technical debt
- Adhering to new design principles or best practices
- Improving the performance of the game or systems

---

### 💡 Proposed Refactoring
Explain the specific changes you want to make. Include:
- A high-level overview of the proposed changes
- Specific modules, systems, or components to be refactored
- The expected outcome or benefit (e.g., better performance, easier to test)

---

### ⚖ Alternatives Considered
List any other approaches or refactoring strategies you considered and explain why the proposed one is the best fit.

---

### 📝 Additional Information
Provide any extra context, design sketches, or code snippets that would help explain the refactoring idea. This could include before-and-after examples or diagrams.