bevy_basisu_loader 0.3.2

Provides a cross-platform, size-optimized KTX2 Basis Universal texture loader for Bevy
Documentation

Bevy KTX2 BasisU texture loader

Build License Cargo Documentation

A cross-platform, size-optimized Bevy plugin that provides a KTX2 Basis Universal texture loader.

Although Bevy's ImageLoader has built-in support for Basis Universal textures via the basis-universal-rs crate, it has some limitations:

  1. It uses a very old version of Basis Universal.
  2. No support for UASTC HDR yet, either ASTC, XUASTC which are added in basis universal v2.
  3. No support for Web. Bevy can't be compiled to wasm32-unknown-emscripten and basis-universal-rs can't be compiled to wasm32-unknown-unknown.
  4. It compiles both the encoder and transcoder and includes transcoding formats not supported by wgpu, which increases binary size.

This plugin adds a loader for Basis Universal KTX2 textures with support for all formats supported by basis universal (ETC1S, UASTC, ASTC, XUASTC), and web support through JavaScript glue to call Basis Universal C++ library compiled with Emscripten which includes only the transcoder and necessary transcoding formats.

This doesn't include BasisU encoder. To encode textures to .ktx2, use the command line tool in Basis Universal repo.

Web demo: https://beicause.github.io/bevy_basisu_loader/

Usage

  1. Add the Cargo dependency:
bevy_basisu_loader = "0.3"
  1. Add BasisuLoaderPlugin:
use bevy_basisu_loader::BasisuLoaderPlugin;

pub fn main() {
    App::new()
        .add_plugins(DefaultPlugins)
        .add_plugins(BasisuLoaderPlugin);
}
  1. Load ktx2 basis universal textures. Supports D2, D2Array and Cube texture types. Only supports KTX2 format (zstd compression is supported). No support for .basis format.
    let image_handle = asset_server.load("gl_skybox_etc1s_cubemap_mips_12.basisu_ktx2");

⚠️Note: you have to rename the file extension to .basisu_ktx2 to load it with this BasisuLoader. This is a limitations of bevy because otherwise bevy will load .ktx2 file with its ImageLoader.

⚠️Note: The compressed texture dimensions must be a multiplier of block size. See https://github.com/gfx-rs/wgpu/issues/7677 for more context. Also because basisu can transcode to textures with different block size on different platforms, the texture dimensions should satisfy all possible block sizes. For example, XUASTC 6x6 can transcode to ASTC 6x6 and BC7, so its dimensions should be a multiplier of 12.

Implementation details

To run on web, this repo uses a solution:

The crates/basisu_sys/ builds a high level wrapper of the basis universal C++ library. For native platforms, it builds and statically links the C++ dependency. For web, it contains a tool to build basisu vendor using Emscripten and produce js and wasm files. The basisu wrapper is designed so that it does not need to share memory with main Wasm module. Instead, its memory will be copied from/into main Wasm module through js. When building this plugin to wasm32-unknown-unknown, the basisu vendor js and wasm files will be embedded into binary and is called through wasm-bindgen and js-sys.

Run on web

TLDR: Just build your bevy application to wasm32-unknown-unknown normally.

The prebuilt wasm in crates/basisu_sys/wasm is automatically embedded in binary when building. It was prebuilt through CI with:

cargo r -p bevy_basisu_loader_sys --bin build-wasm-cli --features build-wasm-cli -- --emcc-flags="-sEVAL_CTORS -Os -flto=full" --wasm-opt-flags="-Os"

Bevy version compatibility

bevy bevy_basisu_loader basis_universal
0.18 0.3 v2_0_2
0.17 0.1, 0.2 v1_60_snapshot

License

Except where noted (below and/or in individual files), all code in this repository is dual-licensed under either:

at your option.